{ pad = 0; kdlightmapGFX.clear(); + // fog map for (let R = 0; R <= KinkyDungeonGridHeightDisplay; R++) { for (let X = 0; X <= KinkyDungeonGridWidthDisplay; X++) { RY = R+CamY; @@ -628,9 +628,46 @@ function KDDrawFog(CamX, CamY, CamX_offset, CamY_offset, CamX...
create mode 100644 Game/Bullets/SoulCrystalBind_2.png create mode 100644 Game/Bullets/TrapCrystal.png create mode 100644 Game/Bullets/TrapCrystalHit.png create mode 100644 Game/Bullets/TrapLatex.png create mode 100644 Game/Bullets/TrapLatexHit.png rename Game/Bullets/{SoulCrystalBindHit.png => ...