这本书名为《Elements of Game Design》,作者是Robert Zubek,由The MIT Press出版。它涵盖了游戏设计的基本过程和元素,旨在为新手游戏设计师提供实用的指导。以下是书中各章节的主要内容概述: 1. **Introduction**: - 介绍了游戏设计的基本过程和本书的结构。 - 讨论了游戏设计的不同方面,包括玩家体验、游戏机制...
This case examines the development of a game design curriculum offered to high school students as an in-school elective course in the Oconomowoc Area School District (OASD), a Wisconsin suburban school district of 5,200 students. Elements of Game Design (EOGD) was created by an Instructional ...
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An introduction to the basic concepts of game design, focusing on techniques used in commercial game production. This textbook Author: a well-known game designer introduces the basics of game design, covering tools and techniques used Author: practitioners in commercial game production. It presents a...
Game design modelsCritical analysisCultural relevance of digital games characterizes them as social objects. In such a way digital games are created based on our culture and society, at the same time they contributed to shaping our world. Thus, digital games need to be accessible to all members...
Serious games, as a learning resource, enhance their game character by embedding game design elements that are typically used in entertainment games. Serio
原图片来源于Art of Gamedesign,我增加了logical和emotional的部分 而这四者互相联系制约,从 显性Aesthetics 美学 到 隐性 Technology 技术 从理性 Machanics 机制 到 感性 Story 故事 构成了整个游戏结构,这里没有任何一个元素会比其他元素重要,也没有一个可以独立于其他二存在。这四者会在后面的文章中逐个分析。
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Usually summarized as "gamification", this trend connects to a sizeable body of existing concepts and research in human- computer interaction and game studies, such as serious games, pervasive games, alternate reality games, or playful design. However, it is not clear how "gamification" relates ...
From Game Design Elements to Gamefulness: Defining “Gamification” Sebastian Deterding Dan Dixon Rilla Khaled Lennart Nacke Hans Bredow Institute for Digital Cultures Research Center for Computer Games Faculty of Business and Media Research, Hamburg Centre, University of the Research, IT University of ...