To help spark your imagination, this is what you might do with Element Behaviors. Suppose we are making a Minecraft-like game: <ender-manhas="player-aware holds-block"holds="dirt"position="30 30 30"></ender-man><!-- uh oh! The enderman is aware of the player, run!... --><play...
代码示例来源:origin: MinecraftForge/ForgeGradle publicObjectcall(Object...obj) { Elementroot=((XmlProvider)this.getDelegate()).asElement(); Documentdoc=root.getOwnerDocument(); try { injectIntellijRuns(doc,project.getProjectDir().getCanonicalPath()); } catch(Exceptione) { e.printStackTrace();...
代码示例来源:origin: MinecraftForge/ForgeGradle publicObjectcall(Object...obj) { Elementroot=((XmlProvider)this.getDelegate()).asElement(); Documentdoc=root.getOwnerDocument(); try { injectIntellijRuns(doc,project.getProjectDir().getCanonicalPath()); } catch(Exceptione) { e.printStackTrace();...
apache.maven.plugins</groupId> <artifactId>maven-compiler-plugin</artifactId> <version>3.8.1</version> <configuration> ${java.version} <target>${java.version}</target> </configuration> </plugin> </project> maven minecraft java eclipse 广告 单节点MySQL 低成本高体验,解决您的基础业务数据需求 ...