This contextual information is clearly relevant for consideration in any further research that explores the relationship across children's electronicgameplaying, learning, and wellbeing. This article was originally published onThe Conversation. Read theoriginal article....
The utility model can also be used as games for an intelligent match, etc. The children can learn in the amusement. The utility model has an ideal effect on improving the children's learning interest. The utility model has the advantages of low cost, convenience and practicability....
This adoption of digital- based learning activities effectively gives children an im- primatur to turn to the Internet as a firsthand source of knowledge and as a 'legitimate' way to spend their time. Nevertheless, concerns have been raised of a potential connection between problematic online ...
根据第一段Today'schildrengrowupwithdifferentkindsofelectronicdevices(电子设备)aroundthem.现在的儿童是伴着不同种类的电子设备长大的。可知,本段主要讲了父母为儿童买了很多电子设备。故正确答案为B。2.细节推理题。根据Frank的想法:Electronicdeviceshelpkidslearninanewway.可知,弗兰克认为电子设备帮助孩子们用新的...
Electronic devices make learning fun. With many videos and games, kids will be more interested in learning. 一Maggie My child is getting fat because he spends too much time on the computer. And he has sleep problems because of some computer games. 一Rose Some electronic devices make kids los...
LEGO® electronic learning toys are designed to help children take their first steps learning about STEM whilst sparking their imagination!
Nowadays, due to parents busy schedule, they often forget to teach their children about healthy food habits. HP+ is a concept electronic band designed for
For example, Papert (1993) acknowledges the fact that the greatest amount of children's time with the computer is devoted to playing games and Griffiths and Hunt (1995) who conducted a study among adolescents, found that approximately one third of the subjects of their sample played computer ...
Learning by playing: how to create the perfect learning game for and with optics For children, playing and learning is often one thing. They learn while playing and by playing the right gamesthey learn a lot. It is therefore obvious tha... T Haist,A Burla - 《Proc Spie》 被引量: 6...
children’s electronic game play time and the game content. The results showed that time spent on electronic games (M = 0.30 h, SD = 0.41, ranging from 0 to 2.14 h per day) was positively related to EF when controlling for other relevant factors, such as children’s ...