2、根据相关资料,可以增加一个append-to-body="true" 来解决这个问题,如下: <template><!-- append-to-body="true" 是为了不被前面对话框遮挡 by nbacheng --><el-drawer:append-to-body="true"size="550px"class="drawer":visible.sync="visible":show-close="false"style="text-align:left;"@close=...
clickMaskClose属性控制是否能够点击背景遮罩层关闭抽屉 <my-drawer :isShowDrawer.sync="isShowDrawer1" title="上方弹出direction='top'" direction="top" :beforeClose="handleClose" :showCloseIcon="false" ></my-drawer> <my-drawer :isShowDrawer.sync="isShowDrawer2" title="下方弹出" direction="bot...
1、el-drawer设置属性:close-on-press-escape="true",按下 ESC 只关闭了遮罩层,未关闭 Drawer。 2、el-drawer设置属性 :wrapperClosable="false",点击遮罩层还是可以关闭 Drawer。 What is Expected? 1、el-drawer设置属性:close-on-press-escape="true",按下 ESC 同时关闭了遮罩层以及Drawer。 2、el-drawer...
onClose() {this.isShowDraw=falsethis.$emit('update:isShow',false); }, bindEvents() { const containerElement=document.getElementById(`drawer_container_${this.id}`)if(containerElement) { containerElement.addEventListener('mousemove',this.onMouseMove) ...
element-ui 抽屉组件(el-drawer ) 二次封装 增加resize拖曳改变宽度大小,<template><el-drawer:id="id+'_drawer'":wrapperClosable="false"@close="onClose"v-if="isShowDraw":visible.syn...
<el-drawer :title="title" :visible.sync="visible" :size="width" :close-on-click-modal="false" :close-on-press-escape="pressEscape" append-to-body :direction="direction" :destroy-on-close="destroyOnClose" @closed="handleClose" >
showDrawerChange(data) {if(data == 'false') {this.drawerVisible =false}else{this.drawerVisible =true} }, resetForm(fromname) {this.queryParams.pageIndex = 1this.getTableData() } } } 子组件: <template> <el-drawer title="信息" :visible.sync="drawerVisible" size="60%" :wrapper-closable...
data() { return { drawerShow: true }; }, 2.利用open事件解除禁用功能。 handleOpenDrawer() { this.$nextTick(() => { this.drawerShow = false; }); } 3.关闭时使用close事件再重置禁用状态。 handleCloseDrawer() { this.drawerShow = true; }, ...
Create an el-drawer component without visible.sync Adddestroy-on-close="true" Add abefore-closemethod that does some pre-close work and then closes the drawer Add a component inside the drawer that holds some sort of state, so you can see if it has been destroyed the next time you open...