World.CreateEntity(); //transfers a component from one entity to another healthStash.Migrate(from: entity, to: newEntity); //not a generic variation of stash, so we can only do a limited set of operations var reflectionHealthCache = newWorld.GetReflectionStash(typeof(HealthComponent)); //...
World.CreateEntity(); //transfers a component from one entity to another healthStash.Migrate(from: entity, to: newEntity); //not a generic variation of stash, so we can only do a limited set of operations var reflectionHealthCache = newWorld.GetReflectionStash(typeof(HealthComponent)); //...
World.CreateEntity(); //transfers a component from one entity to another healthStash.Migrate(from: entity, to: newEntity); //not a generic variation of stash, so we can only do a limited set of operations var reflectionHealthCache = newWorld.GetReflectionStash(typeof(HealthComponent)); //...