确保在调用eglInitialize之前,eglDisplay不是EGL_NO_DISPLAY。 检查eglInitialize的返回值,如果返回EGL_FALSE,则初始化失败,需要处理错误。 确认系统环境是否支持EGL并正确配置: 确保你的系统环境支持EGL。这通常意味着你的系统需要安装了支持OpenGL ES的图形驱动。 检查你的系统是否安装了必要
Learn more about the Javax.Microedition.Khronos.Egl.EGLDisplay.EGLDisplay in the Javax.Microedition.Khronos.Egl namespace.
本机EGLDisplay 对象的包装类。 (继承自 Object) ThresholdClass 本机EGLDisplay 对象的包装类。 ThresholdType 本机EGLDisplay 对象的包装类。 方法 展开表 Clone() 创建并返回此对象的副本。 (继承自 Object) Dispose() 本机EGLDisplay 对象的包装类。 (继承自 Object) Dispose(Boolean) 本机EGLDisp...
java.lang.Object ↳ javax.microedition.khronos.egl.EGLDisplay Summary Public Constructors EGLDisplay() [Expand] Inherited Methods From class java.lang.Object Public Constructors public EGLDisplay () Added in API level 1 Except as noted, this content is licensed under Apache 2.0. For ...
When I try executing following command: habitat-viewer /path/to/data/scene_datasets/habitat-test-scenes/skokloster-castle.glb I get following error: EGL: Failed to get EGL display: Success Platform::GlfwApplication::tryCreate(): cannot c...
EGLDisplay ClassReference Feedback DefinitionNamespace: Android.Opengl Assembly: Mono.Android.dll Wrapper class for native EGLDisplay objects.C# Kopiraj [Android.Runtime.Register("android/opengl/EGLDisplay", DoNotGenerateAcw=true)] public class EGLDisplay : Android.Opengl.EGLObjectHandle...
Khronos.Egl EGL10 EGL11 EGLConfig EGLContext EGLDisplay EGLSurface IEGL IEGL10 IEGL10 欄位 屬性 方法 EglChooseConfig EglCopyBuffers EglCreateContext EglCreatePbufferSurface EglCreatePixmapSurface EglCreateWindowSurface EglDestroyContext EglDestroySurface EglGetConfigAttrib EglGetConfigs EglGetCurrentContex...
EGLUT: failed to initialize EGL display Describe the bug It was playing normally and suddenly it didn't come in. To Reproduce There is not much explanation, because the problem is happening when trying to enter Minecraft. Expected behavior...
问您可以在一个应用程序中使用多个Xlib显示连接和多个eglDisplay连接吗EN再也不用克隆多个仓库啦!git ...
egl/main/egldisplay.c +++ b/src/egl/main/egldisplay.c @@ -81,9 +81,6 @@ _eglNewDisplay(NativeDisplayType nativeDisplay) _EGLDisplay *dpy = (_EGLDisplay *) calloc(1, sizeof(_EGLDisplay)); if (dpy) { dpy->NativeDisplay = nativeDisplay; -#if defined(_EGL_PLATFORM_X) - dpy-...