下面以wayland backend为例,大体描述下客户端(simple-egl)通过EGL platform向Wayland compositor(Weston)提交渲染申请的过程。 首先,在Server端,会调用刚才提到的EGL扩展函数eglBindWaylandDisplayWL(),它会调用server_wlegl_create(),其作用是在Server端注册server_wlegl的global资源对象,该对象接口为android_wlegl_inter...
EGL15 欄位 屬性 方法 EglClientWaitSync EglCreateImage EglCreatePlatformPixmapSurface EglCreatePlatformWindowSurface EglCreateSync EglDestroyImage EglDestroySync EglGetPlatformDisplay EglGetSyncAttrib EglWaitSync EGLConfig EGLContext EGLDisplay EGLExt ...
在使用google的opengl库angle进行编译时有时会提示找不到宏定义EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE,比如QT5.15.0在windows下使用mingw64编译安装时,原因是angle项目早在2018年1月5日就把这个宏定义修改掉了。。。,QT5却没有更新... 查看原文 plugin ...
针对你提出的问题 qeglplatformcontext: eglSwapBuffers failed: 300d,我基于提供的参考信息,给出以下分析和建议: 确认eglSwapBuffers函数失败的错误代码300d的含义: 错误代码300d(即EGL_BAD_SURFACE)表示传递给eglSwapBuffers的EGL表面(surface)不是一个有效的、配置为GL渲染的窗口、像素缓冲区或位图。这通常意味着...
EGL platform A rendering system an EGL driver can support at runtime. An EGL platform may refer to a window system (e.g. X11, Wayland) or a headless rendering platform (e.g. EGLDevice, GBM). See section2.1 "Native Platforms and Rendering APIs"of the EGL 1.5 specification, orEGL_EXT_...
| sed: can't read /home/chuck/work/jungo/fsl-community-bsp/build/tmp/work/cortexa9hf-vfp-neon-mx6-poky-linux-gnueabi/mesa/2_9.1.6-r0/image/usr/include/EGL/eglplatform.h: No such file or directory| WARNING: /home/chuck/work/jungo/fsl-community-bsp/build/tmp/work/cortexa9hf-vfp-neon...
X11 and DRM backends requiring HAVE_EGL_PLATFORM_DRM defined for X11. This patch fixes the issue by adding additional define for libdrm detection independent of which backend is being compiled. Tested by compiling Mesa with '--with-egl-platforms=x11' and running es2gears_x11 ...
In my project, get_platform_display_ext get failed because egl client extensions mismatch。 egl client extensions: EGL_EXT_client_extensions EGL_EXT_platform_base EGL_KHR_client_get_all_proc_addresses EGL_KHR_platform_gbm EGL_KHR_platform_wayland EGL_EXT_platform_wayland Contributor tronical com...
Name EXT_platform_device Name Strings EGL_EXT_platform_device Contributors James Jones Daniel Kartch Contacts James Jones, NVIDIA (jajones 'at' nvidia.com) Status Complete Version Version 6 - May 16th, 2014 Number EGL Extension #73 Extension Type EGL device extension Dependencies Requires...
This new platform allows EGL to embrace new modes of play and extend the solution directly into mobile games on a large scale. “We are a global company delivering experiences to millions of players across the world,” says John Brackens, Chief Technology Officer at Esport Enterta...