下面以wayland backend为例,大体描述下客户端(simple-egl)通过EGL platform向Wayland compositor(Weston)提交渲染申请的过程。 首先,在Server端,会调用刚才提到的EGL扩展函数eglBindWaylandDisplayWL(),它会调用server_wlegl_create(),其作用是在Server端注册server_wlegl的global资源对象,该对象接口为android_wlegl_inter...
在使用google的opengl库angle进行编译时有时会提示找不到宏定义EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE,比如QT5.15.0在windows下使用mingw64编译安装时,原因是angle项目早在2018年1月5日就把这个宏定义修改掉了。。。,QT5却没有更新... 查看原文 plugin ...
EglOpenglEs3Bit EglPlatformAndroidKhr EglSignaled EglSyncClEvent EglSyncClEventComplete EglSyncCondition EglSyncFence EglSyncFlushCommandsBit EglSyncPriorCommandsComplete EglSyncStatus EglSyncType EglTimeoutExpired Egl未觸發 屬性 方法 EGLConfig EGLContext ...
EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,10,1, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE); } 开发者ID:Crawping,项目名称:chromium_extract,代码行数:7,代码来源:angle_test_configs.cpp 示例8: D3D11_WARP ▲点赞 1▼ EGLPlatformParametersD3D11_WARP(){returnEGLPlatformParameters( EGL_PLATFORM_ANGLE_...
typedef khronos_uintptr_t EGLNativeWindowType; #elif defined(__QNXNTO__) typedef struct _gf_dev* EGLNativeDisplayType; typedef void* EGLNativeWindowType; typedef void* EGLNativePixmapType; #else #error "Platform not recognized" #endif 0 comments on commit fe71844 Please sign in to comment...
EGLDisplay eglDpy = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, eglDevs[0], 0); PFNEGLQUERYDEVICEATTRIBEXTPROC eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)eglGetProcAddress(“eglQueryDeviceAttribEXT”); int deviceId = -1; ...
EGL platform A rendering system an EGL driver can support at runtime. An EGL platform may refer to a window system (e.g. X11, Wayland) or a headless rendering platform (e.g. EGLDevice, GBM). See section2.1 "Native Platforms and Rendering APIs"of the EGL 1.5 specification, orEGL_EXT_...
mujoco安装报错:mujoco_py/gl/eglplatform.h:99:10: fatal error: X11/Xlib.h: 没有那个文件或目录 安装mujoco报错: mujoco_py/gl/eglplatform.h:99:10: fatal error: X11/Xlib.h: 没有那个文件或目录 修复方法: sudo apt install libx11-dev
| sed: can't read /home/chuck/work/jungo/fsl-community-bsp/build/tmp/work/cortexa9hf-vfp-neon-mx6-poky-linux-gnueabi/mesa/2_9.1.6-r0/image/usr/include/EGL/eglplatform.h: No such file or directory| WARNING: /home/chuck/work/jungo/fsl-community-bsp/build/tmp/work/cortexa9hf-vfp-neon...
Requires EGL_EXT_platform_base or EGL 1.5 Written against the wording of EGL 1.5 Overview Increasingly, EGL and its client APIs are being used in place of "native" rendering APIs to implement the basic graphics functionality of native windowing systems. This creates demand ...