EGL14.EglBadContext Field Microsoft Learn Challenge Nov 23, 2024 – Jan 10, 2025 ลงทะเบียนตอนนี้ ปิดการแจ้งเตือน Learn ค้นพบ Product documentation...
Learn more about the Javax.Microedition.Khronos.Egl.EGL11.EglBadContext in the Javax.Microedition.Khronos.Egl namespace.
publicstaticStringgetErrorString(interror){switch(error) {caseEGL10.EGL_SUCCESS:return"EGL_SUCCESS";caseEGL10.EGL_NOT_INITIALIZED:return"EGL_NOT_INITIALIZED";caseEGL10.EGL_BAD_ACCESS:return"EGL_BAD_ACCESS";caseEGL10.EGL_BAD_ALLOC:return"EGL_BAD_ALLOC";caseEGL10.EGL_BAD_ATTRIBUTE:return"EGL_B...
0x3003isEGL_BAD_ALLOC. SO 上有人也遇到相同问题, 认为是opengl context 创建太多,没有释放造成: https://stackoverflow.com/questions/45392309/failed-to-create-egl-context/57312500#57312500 The problem is related with the number of contexts created. Creating egl context several times leads to this c...
在处理eglCreateContext函数返回EGL_BAD_CONFIG错误,并提示“no ES 3.2 support”时,我们可以从以下几个方面进行排查和解决: 确认系统或设备是否支持ES 3.2: 检查你的硬件设备或模拟器是否支持OpenGL ES 3.2。这通常取决于你的GPU型号和驱动程序版本。 你可以通过查看GPU的官方文档或使用GPU检测工具来确认支持情况。
[Open3D INFO] WebRTC GUI backend enabled. [Open3D INFO] Window window_0 created. [Open3D INFO] EGL headless mode enabled. FEngine (64 bits) created at 0x7fa773484010 (threading is enabled) EGL(1.4) eglCreateContext failed with EGL_BAD_MATCH Segmentation fault ...
使用eglSwapBuffers API,eglSwapBuffers执行抛出错误码:EGL_BAD_SURFACE (300d)。日志显示:QEGLPlatformContext: eglSwa……欲了解更多信息欢迎访问华为HarmonyOS开发者官网
trying to create a openGL context and setting active on a different thread, the functionSDL_GL_MakeCurrentreturns-1with the error:Unable to make EGL context current (call to eglMakeCurrent failed, reporting an error of EGL_BAD_ACCESS)
I'm having trouble getting EGL to produce an OpenGL context for me. All the functions return no errors except eglCreateContext() which returns EGL_NO_CONTEXT, and eglGetError() produces the code for EGL_BAD_CONFIG. eglChooseConfig() produces no error. I have some experienc...
Learn more about the Javax.Microedition.Khronos.Egl.EGL10.EglBadContext in the Javax.Microedition.Khronos.Egl namespace.