[Android.Runtime.Register("EGL_SWAP_BEHAVIOR_PRESERVED_BIT")] public const int EglSwapBehaviorPreservedBit = 1024; Field Value Value = 1024 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Project and...
EglSwapBehaviorPreservedBit EglTexture2d EglTextureFormat EglTextureRgb EglTextureRgba EglTextureTarget EglTransparentBlueValue EglTransparentGreenValue EglTransparentRedValue EglTransparentRgb EglTransparentType EglTrue EglVendor EglVersion EglVerticalResolution EglVgAlphaFormat EglVgAlphaFor...
// EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); EGLBoolean ok = eglSurfaceAttrib(display, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED); LOGI("EGL_SWAP_BEHAVIOR_PRESERVED_BIT : %d %d", ok, eglGetError()); // EGL_...
如果失败,则返回 EGL_FALSE。 假如这个 surface 的属性 EGL_SWAP_BEHAVIOR 不是 EGL_BUFFER_PRESERVED, 那么 surface 中 color buffer 的内容为未定义。 EGLBoolean eglTerminate(EGLDisplay dpy); 这个函数的功能是用于将特定 display 对应的 EGL 相关的资源释放,比如与 这个 display 关联的 surface、context 等。
假如这个 surface 的属性 EGL_SWAP_BEHAVIOR 不是 EGL_BUFFER_PRESERVED, 那么 surface 中 color buffer 的内容为未定义。 EGLBoolean eglTerminate(EGLDisplay dpy); 这个函数的功能是用于将特定 display 对应的 EGL 相关的资源释放,比如与 这个 display 关联的 surface、context 等。如果某个 surface 和 context ...
W/OpenGLRenderer:无法选择带有 EGL_SWAP_BEHAVIOR_PRESERVED 的配置,重试时没有... 我发现有人说如果xml代码中有错误就会发生这个错误,但我仍然会放我的java代码。 publicclassMainActivityextendsAppCompatActivity{privateListView mListView;privateContext mContext; ...
SWAPPRESERVED, retrying without... 01-06 01:13:59.821 D/OpenGLRenderer( 6296): Swap behavior 0 01-06 01:13:59.862 D/EGLemulation( 6296): eglMakeCurrent: 0xe3685180: ver 2 0 (tinfo 0xe3683320) 01-06 01:14:00.046 D/EGLemulation( 6296): eglMakeCurrent: 0xe3685180: ver 2 0 (tinfo 0x...
}else{if(dri2_surf->base.Type == EGL_WINDOW_BIT) {if(dri2_surf->current) _eglError(EGL_BAD_SURFACE,"dri2_swap_buffers");for(i =0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++)if(dri2_surf->color_buffers[i].age >0) ...
For GBM and Wayland, we guessed as well. But instead of just writing to the buffer, the GPU driver does a copy of the previous (N-1) buffer, because we specified the surface with the attribute "EGL_SWAP_BEHAVIOR" set to "EGL_BUFFER_PRESERVED". ...
static final int EGL_MIN_SWAP_INTERVAL EGL 1.1 constant. See Also: Constant Field Values EGL_MAX_SWAP_INTERVAL static final int EGL_MAX_SWAP_INTERVAL EGL 1.1 constant. See Also: Constant Field Values EGL_NO_TEXTURE static final int EGL_NO_TEXTURE ...