Exposure to technology has demonstrated increased tendencies among children, where there are demonstrated difficulties in slowing down and controlling the number of errors they make on complext parts of presented tasks. In contrast, children with no exposure to the technology were better able to slow...
As a parent, there are steps you can take to protect your child from the effects of internet addiction. You may even be able to prevent the addiction in the first place (but depending on your child’s risk factors, that may not always be possible). Start by having conversations. Know w...
This study examined the relation of baseline child CU traits to changes in observed parent and child (3 to 8 years old) behavior in 101 families with low-income randomized to either a standard (Helping the Noncompliant Child, HNC) or technology-enhanced BPT program (TE-HNC). Assessments ...
A logit model focused on psychological factors was used to investigate the effect of the burden of childcare on the decision to have more children. Findings - The probability of a third birth declines as the number of years of education increases for women, but not for men. Women whose ...
The present study investigated whether AR experiences would influence children’s behavior. Previous research has shown that information presented by AR technology has considerable effects on the mental and behavioral responses of human adults. For example, adult observers subjectively report more entertainin...
The present study examined the effects of a parent-centered behavioral training program on the non-compliance of a deaf child. The program, which was designed to alter general parent-child interactions, involved initially teaching the mother reinforcement skills for desirable behavior and, subsequently...
This randomized clinical trial investigates the effects of exercise on brain health indicators, including intelligence, executive function, academic
Digital Education and Educational Technology Data availability The datasets generated during and/or analyzed during the current study are available from the corresponding author on reasonable request. References Download references Author information
technology, namely virtual reality (VR), individuals can use head-mounted displays (HMDs) and motion tracking sensors to swap real-world sensory inputs with those of a simulated virtual environment35. In other words, by simulating the lived experience of another being through this audiovisual ...
There has been a little research on emotion, cognitive load, or learning performance for digital game-based learning (DGBL). However, there is still a dearth of research on investigating the interactive effects of scaffolding DGBL and cognitive style on