Effects of Self-Evaluation Threat on Schadenfreude Toward Strangers in a Reality TV Show Schadenfreude toward strangers in a reality TV show may be affected by self-evaluation threat. This study extends previous work by adding a control group t... Watanabe,H. - 《Psychol Rep》 被引量: 1发表...
VIRTUAL realityHELMET-mounted displaysThis study aims to evaluate three commercial virtual reality (VR) display devices on the market via a 3D Fitts's task. In addition, a symptom questionnaire was used to assess the severity of cybersickness symptoms induced by these displays. Ten partici...
of two control games. Participants’ cognitive accessibility to sexual and sexually objectifying thoughts was measured in a lexical decision task. A likelihood-to-sexually-harass scale was also administered. Results show that playing a video game with the theme of female “objectification” may prime...
As, in the absence of relevant social context, participants typically report less subjective arousal for picture of emotional faces than for pic- tures of emotional scenes, differences in arousal-level might account for generally smaller ERP emotion effects in response to faces compared to scenes49....
Multimedia is extensively used for educational purposes. However, certain types of multimedia lack proper design, which could impose a cognitive load on the user. Therefore, it is essential to predict cognitive load and understand how it impairs brain fu
For the experiment we created a 2:30 min long video, based on key parts from the reenactment. The basic video shows Zadorov entering the school, turning to the girls' toilets and demonstrating how he committed the murder. Participants in the experiment watched one of three versions of the ...
the surveyed participants, taken measures and preliminary analysis. Afterward, we report our results. The last section comprises a general discussion and conclusion of our results, theoretical and managerial implications of our findings, especially for the three key entities involved in influencer marketin...
and the neutral object were looked at for much shorter durations compared with the depicted people. Instead of a simple attentional shift away from the perpetrator and toward the weapon, weapon presence seems to have led participants to focus more closely on the interaction of the depicted people...
The homogeneity hypothesis is a common assumption in classic measurement. However, the item response theory model assumes that different respondents with same ability have the same option probabilities, which may not hold. The aim of this study is to pro
of virtual objects have not been examined so far. Therefore, we conducted an experiment with 27 participants to study the psychological effects of such exposure. The virtual nature consisted of a 3D model of a typical forest environment, whereas the control environment was an abstract replication ...