The purpose of this study is to investigate whether a gamified e-learning environment affects middle school students' achievement, motivation, and satisfaction. The study is expected to offer researchers and pr
The effects of blended learning environment on the critical thinking skills of students. Procedia Soc. Behav. Sci. 2009; 1, 1744-8.Akyuz, H. I., & Samsa, S. (2009). The effects of blended learning environment on the critical thinking skills of students. P...
How to develop students' computational thinking (CT) is an important topic faced by academics and front-line teachers. However, the solution of programming problems requires paying attention to every detail of the problem and building a solution to the problem step by step, and for beginners, th...
The present study investigated the effects of an online learning environment supported with worked examples and peer feedback on students' argumentative essay writing and domain-specific knowledge acquisition in the field of biotechnology. As part of a bigger project, a pre- and post-test study ...
A strong tradition of research in developed countries has established consistent relationships between students' outcomes and their perceptions of psychosocial characteristics of the classroom learning environment. The present research provides a replication of the prior work in developed countries by using ...
Based on the concept of adaptive hypermedia, the webCT platform was used to design a learning virtual environment that would allow students' interaction of different support materials with their usual styles of learning. GA Latin Square design was used to determine the role that environment and ...
Remote learning was not an option that any of us chose, but rather a solution to a situation that took the world by surprise. Still, moving forward, it is important that we address the problems with remote learning and the impact it had on students. These new studies reveal shocking inform...
014). These insights motivated further studies in analyzing the effectiveness of different combinations of game elements for different gamer profiles (Orji et al.,014; Böckle et al.,2017) and specifically, their influence on students’ motivation in the domain of gamified learning environments (...
This study extended previous researches and filled the research gaps by testing the direct and indirect effects of constructivist learning environment on critical thinking ability when mediated by motivational beliefs and cognitive strategies. The need for investigating factors involving students’ critical ...
Using self-construct instruments, the present study attempts to survey a large sample of Chinese undergraduate students on their perceptions of the learning environment, learning approaches, as well as the effects on their learning outcomes. Access through your organization Check access to the full ...