imaging (fMRI) study, we compared task performance together with brain activation in a visuospatial task (VST) and a letter detection task (LDT) between longtime action video gamers (N=14) and nongamers (N=14) in order to investigate possible effects of gaming on cognitive and brain ...
The execution of saccades is controlled by circuits involving the superior colliculus, the parietal eye field, the frontal eye field and, ultimately, the two saccade generators in the brain stem responsible for horizontal and vertical saccades, respectively. These generators cause a fixed linear rela...
Exercise is a well-recognized facet of modern living; however, the threat of sedentary lifestyle is ever increasing with the arrival of the technological period. Although the beneficial effects of exercise to the health and function of the brain have been accepted by the scientific and medical co...
E. They demonstrated signs of far effects. F. They had a great talent for video games. G. They exhibited boosts in gaming skills. . They proved the importance of near effects.34. What does the study in 2020 reveal? . The limited effects of age on IQ points. . The negative impacts ...
The effect of excessive video game playing on cognitive function is a new and controversial topic. Brain imaging studies indicate that the neural effects o
//doi.org/10.1038/s42003-022-03147-9 OPEN Sex and strategy effects on brain activation during a 3D-navigation task Isabel Noachtar 1,2✉, Ti-Anni Harris1,2, Esmeralda Hidalgo-Lopez 1 & Belinda Pletzer 1✉ Sex differences in navigation have often been attributed to the use of different...
Towards a theory of pervasive ludology: reflections on gameplay, rules, and space In this article I describe and discuss the ontology of pervasive gaming, paying special attention to gameplay, rules and space. Taking rules as my starting... Walther,K Bo - 《Digital Creativity》 被引量: 2发表...
The proliferation of video games, with different individuals exposing themselves to a wide range of different types and amounts of gaming, raises the question of how this experience may affect related cognitive processes and the performance of these skills in both research studies and in everyday ...
Gamification refers to the attempt to transform different kinds of systems to be able to better invoke positive experiences such as the flow state. However, the ability of such intervention to invoke flow state is commonly believed to depend on several m
Effects of lag in a virtual environment have received much attention. However, effects of target distance and width had not been analyzed in separation. ... KM Chung,RHY So - 《Human Factors & Ergonomics Society Annual Meeting Proceedings》 被引量: 4发表: 1999年 Effects of Videogaming on ...