Direct Outcomes.Direct outcomes have largely been used in games that address mathematics, science (both natural and social), and literacy/ language skills. Also included in this work are indicators of critical
science, history and other subjects. The class is divided into two teams and one person from each team is the time bomb recorder. The recorders go to the chalkboard and each one draws a time bomb clockface with no numbers. The teacher reads a subject matter question to one team at a tim...
Rosebud uses generative artificial intelligence to enable students and educators to create engaging AI games just by chatting with our assistant. Rosebud is highly suitable for educational purposes. Not only does it provide code, but it also offers explanations of what the code does and how it can...
2.3. Promotion of Self-Regulated learning with educational games Studies that promote SRL with educational games are still sparse. The game Mission with Monty was developed to promote metacognitive monitoring ability. Sperling et al. examined N = 224 fifth graders regarding their metacognitive monitorin...
The intervention led to significantly higher oral reading fluency (η2 = .49), and higher scores on a researcher-created maze test for science (η2 = .10) and social studies (η2 = .13). Student variables (i.e., receiving English as a second language services, special education, or ...
《Empowering student self‐regulated learning and science education through ChatGPT: A pioneering pilot study》 《通过 ChatGPT 增强学生自主学习和科学教育的能力: 一项开创性的试点研究》 作者:Davy Tsz Kit Ng · Chee Wei Tan · Jac Ka Lok Leung 英文摘要:In recent years, AI technologies have been...
ABCMouse.com is designed to provide a structured, rewards and play-based environment for learning basic skills in reading, math, science, music, art, social studies, health, and more. ABCmouse uses games and activities of increasing difficulty to build a rewards-based curriculum. A Breakdown of...
Science instructionScientific attitudesSummary: The purpose of this study is to investigate the learning outcomes of using educational toys into science instruction for $4^{ext{th}}$ graders. A quasi-experimental design was used with 4 classes. The findings of this study include (1) students in...
Springer Science & Business Media. Google Scholar Kert, S. B., Erkoç, M. F., & Yeni, S. (2020). The effect of robotics on six graders’ academic achievement, computational thinking skills, and conceptual knowledge levels. Thinking Skills and Creativity,38(1), 100714. https://doi...
Methods and apparatus for educational spelling games wherein players are required to spell words of various levels of spelling difficulty and a player's degree of advancement depend