Middle School StudentsInstructional InnovationEven though computer games hold considerable potential for engaging and facilitating learning among today's children, the adoption of modern educational computer games is still meeting significant resistance in K-12 education. The purpose of this paper is to ...
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there may be important developmental considerations for determining when these educational game interventions are most effective. Notably, educational games used in middle school appear to have stronger effects on learning outcomes as compared to those used in high school, which could highlight the diffe...
Educational games for children have been widely used in supporting learning inside and out of school and as a result a growing interest has appeared for the potential of digital games to deliver effective and engaging learning experiences [5]. There is a variety of computer games and software th...
The main goal of this paper was to examine middle school students’ game engagement and its effect on math performance. For the game, we developed [Math App], an educational video game intended to support students’ understanding of fractions. Using [Math App] in a quasi-experimental research...
There are a lot of games which have been developed for people who were in the medical field and some of them can be quite entertaining. For example, I remember when I was in the anesthesiology posting in my medical school, we have a computer session in which we have to try being a vi...
You can access Google Classroom using the web on a computer with any browser and also available for Android and iOS devices. 3. Gamely School Gamely School is an all-in-one learning app for kids in pre-K to 2nd grade, offering math, English, science, coding, and more in a fun, ...
games and increasinglearning performance. A two-step between group experiment was conducted: the first study compared game-based learning and traditional instruction in order to verify the value of the game. 41 Gymnasium (middle school) students were involved, and the control and experimental groups...
Educational video games can be used affectingly when teaching science in the classroom. The Science and Technology Enrichment for Appalachian Middle-schoolers (STEAM) project has developed a variety of educational content using different technology platforms such as Flash and Second Life. Initial evidenc...
school’s computer lab under a teacher’s supervision, 85 elementary school children from the same school, aged 10 to 12, anonymously responded to an online questionnaire. The students expressed a distinct liking towards learning programming through games and displayed an overall positive attitude ...