Cancel Submit feedback Saved searches Use saved searches to filter your results more quickly Cancel Create saved search Sign in Sign up Reseting focus {{ message }} godotengine / godot Public Notifications You must be signed in to change notification settings Fork 21.9k Star 95....
cast_to<CanvasItem>(p_what); if (!ci) { return nullptr; } return memnew(CanvasItemEditorSelectedItem); } void CanvasItemEditor::_keying_changed() { AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor(); if (te && te->is_visible_...
[p_name].save = true; changed = true; } } } return changed; } bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const { _THREAD_SAFE_METHOD_ if (p_name == "shortcuts") { Array save_array; const HashMap<String, List<Ref<InputEvent>>> &builtin_list =...
modify the json and save the console doesn't say nothing (it should say "Json Changed!") Extra bug: close test.json on the internal editor open test.json with an external editor and save it go back in godot NOW the console says "Json Changed!" double click again on test.json the em...
In Godot 3.5.1 port used is6008. You have to change the command used also. Instead ofnctypencatand modify the port. You can find the port when you open the Godot editor and navigate here:Editor -> Editor Settings -> Network -> Language Server -> Remote Port. ...
Showing 3 changed files with 2 additions and 4 deletions. Whitespace Ignore whitespace Split Unified editor editor_node.cpp project_manager.cpp main main.cpp 2 changes: 0 additions & 2 deletions 2 editor/editor_node.cpp Original file line numberDiff line numberDiff line change @@ -6848,8 ...
It can provide a type-safe interface with only the script in the scene doing unsafe calls. 👍 4 ydeltastar changed the title Scripts fail to load with a parse error on export projects if it uses editor classes Scripts fail to load with a parse error on exported projects if it uses ...
New issue Fix error on New Viewport Texture in Editor Inspector #97236 Open Hilderin wants to merge 1 commit into godotengine:master from Hilderin:fix-new-viewport-texture-in-editor-inspector+52 −4 Conversation 2 Commits 1 Checks 19 Files changed 5 ...
reimport_append is used by gltf_document, fbx_document and editor_import_plugin. The first two will never call it when importing == false. It's only the editor_import_plugin that should guard against that.https://docs.godotengine.org/en/stable/classes/class_editorimportplugin.html#class-edi...
[It is reopened #97978] It was always annoying to me to start android development in Godot because it doesn't work out of the box, despite the fact that it's completely possible (Android Studio is ...