Fixed an issue where animated models, trees, and bushes would not work as intended with the temporal anti-aliasing setting, resulting in a “blurry” look. Fixed an issue where the game window would appear blurry when manually adjusting its size or swapping between resolutions. Adjusted some bou...
Temporal anti-aliasing. Breadcrumbs for tracing GPU crashes on AMD (FidelityFX Breadcrumbs). Advanced shadow features with penumbra and colored translucency. Physical light units (intensity from lumens and color from kelvin). Frustum & occlusion culling (software and hardware hybrid). ...
This temporal smoothness is balanced with a competing desire to maintain spatial sharpness by utilizing an asymmetric blending technique. To further improve results, the discontinuity edges can be sorted by depth prior to overdrawing them. These processes are effective at reducing the temporal artifact...
We’ve also enabled temporal anti-aliasing (TAA) to push these cards to their limits. We run each benchmark at least three times and list the average result for each test. We tested the older cards using Nvidia’s publicly available 452.06 Game Ready driver, the RTX 3080 Gaming X Trio ...
We disable VSync, frame rate caps, and all GPU vendor-specific technologies—like AMD TressFX, Nvidia GameWorks options, and FreeSync/G-Sync, and we enable temporal anti-aliasing (TAA) to push these high-end cards to their limits. If any setting differs from that, we’ll mention it. ...
2015-03-12上传 Display Supplement to issue #17 of CyberEdge Journal, pages 1--2, SeptemberOctober 文档格式: .pdf 文档大小: 88.08K 文档页数: 3页 顶/踩数: 0/0 收藏人数: 0 评论次数: 0 文档热度: 文档分类: 待分类 文档标签: DisplaySupplementtoissue17ofCyberEdgeJournalpages1--2 ...
Added anti-aliasing options to the Graphics settings menu: TAA, FXAA, No AA Implemented improvements to the game’s Temporal AA. Increased the max framerate limit to prevent artificially capping them just below the monitor refresh rate. Frames are no longer throttled when VSync is enabled. Rest...
This temporal smoothness is balanced with a competing desire to maintain spatial sharpness by utilizing an asymmetric blending technique. To further improve results, the discontinuity edges can be sorted by depth prior to overdrawing them. These processes are effective at reducing the temporal artifact...
These processes are effective at reducing the temporal artifact known as "crawling jaggies".doi:US6919906 B2Hoppe, HuguesSnyder, John MichaelSander, Pedro VieiraGortler, Steven JUSP. V. Sander, H. Hoppe, J. Snyder, and S. J. Gortler, "Discontinuity edge overdraw," in Proc. Symposium on ...
We disable VSync, frame rate caps, and all GPU vendor-specific technologies—like AMD TressFX, Nvidia GameWorks options, and FreeSync/G-Sync, and we enable temporal anti-aliasing (TAA) to push these high-end cards to their limits. If any setting differs from that, we’ll mention it. ...