In this case, only the passthrough GPU can be used as the graphics card. GPU passthrough Linux ECSs: If a GPU has been configured as the primary graphics card on a Linux ECS, the only way to access the GPU passthrough ECS is using the ECS IP address via a VNC client (like RealVNC,...
You can use a card and a single-line text box to set the information, as shown in Figure 7-37. Figure 7-37 Design for authentication information If you do not create a VPC, you need to select an existing VPC and an EIP. Figure 7-38 shows the page design. You can ca...
NetworkCardIndex Integer 否 否 网卡指定的物理网卡索引。 只有特定实例规格支持指定物理网卡索引。 NetworkInterface.N.InstanceType取值为Primary时,对于支持物理网卡的实例规格,如果设置此参数,只能设置为 0。 NetworkInterface.N.InstanceType取值为Secondary或者空值,对于支持物理网卡的实例规格,此参数可以依据实例规格设置。
GPU实例:允许的所有网卡QP数上限为QueuePairNumber*NetworkCardQuantity。 弹性RDMA网卡的QP数 弹性RDMA网卡在未设置QueuePairNumber绑定到实例上时,实际生效的默认值即实例规格所允许的所有网卡的QP数上限。对于支持多弹性RDMA网卡的实例规格,如果您已经附加了一个未设置QueuePairNumber的弹性RDMA网卡,那么将不能再继续附加...
AttachNetworkInterface附加弹性网卡到专有网络VPC类型实例上调用AttachNetworkInterface接口,并可以指定NetworkInterfaceId、InstanceId、NetworkCardIndex等参数,附加一个弹性网卡(ENI)到一台专有网络VPC类型ECS实例上。 DetachNetworkInterface从实例上分离一个弹性网卡(ENI)调用DetachNetworkInterface从一台ECS实例上分离一个弹性网卡...
AttachNetworkInterface附加弹性网卡到专有网络VPC类型实例上调用AttachNetworkInterface接口,并可以指定NetworkInterfaceId、InstanceId、NetworkCardIndex等参数,附加一个弹性网卡(ENI)到一台专有网络VPC类型ECS实例上。 DetachNetworkInterface从实例上分离一个弹性网卡(ENI)调用DetachNetworkInterface从一台ECS实例上分离一个弹性网卡...
本接口用于修改一台按量付费ECS实例的实例规格或者公网带宽大小。 接口说明 请确保在使用该接口前,已充分了解 ECS 产品的收费方式和价格。 更改按量付费实例规格前,您可以通过DescribeResourcesModification查询当前实例支持变配的实例规格。 注意事项 账号必须处于无欠费状态。
If the time format in a log event is 2019-01-01 23:59:59.011, the time wildcard should be set to YYYY-MM-DD hh:mm:ss.SSS. If the time format in a log event is 19-1-1 23:59:59.011, the time wildcard should be set to YY-M-D hh:mm:ss.SSS. If a log event does not...
本接口用于修改一台按量付费ECS实例的实例规格或者公网带宽大小。 接口说明 请确保在使用该接口前,已充分了解 ECS 产品的收费方式和价格。 更改按量付费实例规格前,您可以通过DescribeResourcesModification查询当前实例支持变配的实例规格。 注意事项 账号必须处于无欠费状态。
When ECS is not integrated with an engine, the additional glue-code to bridge between the native engine types and the ECS can cause an application to have to write more code. Having said that, the time spent on writing ECS code is offset by time savings as the result of a more maintain...