2 * x * x : 1 - Math.pow(-2 * x + 2, 2) / 2; 缓动函数图 缓动方式 Sine:正弦曲线;quad:二次方;Cubic:三次方;Quart:四次方;Quint:五次方;Expo:指数曲线;Circ:圆形曲线;Back:超过范围的三次方;Elastic:指数衰减的正弦曲线;Bounce:指数衰减的反弹。 参考资料 Easing Functions Cheat Sheet...
functioneaseInSine(t, b, c, d){ return-c *Math.cos(t / d * (Math.PI/2)) + c + b; } Sinusoidal easing out functioneaseOutSine(t, b, c, d){ returnc *Math.sin(t / d * (Math.PI/2)) + b; } Sinusoidal easing in and out functioneaseInOutSine(t, b, c, d){ return...
return Math.Pow(normalizedTime, 7); } // Typical implementation of CreateInstanceCore protected override Freezable CreateInstanceCore() { return new CustomSeventhPowerEasingFunction(); } } } XAML 複製 <Window x:Class="CustomEasingFunction.Window1" xmlns:CustomEase="clr-namespace:CustomEasingFunction...
Easing functions allow you to apply custom mathematical formulas to your animations. For example, you may want an object to realistically bounce or behave as though it were on a spring. You could use Key-Frame or even From/To/By animations to approximate these effects but it would take a ...
return -c * Math.cos(t / d * (Math.PI / 2)) + c + b; } 1. 2. 3. Sinusoidal easing out function easeOutSine (t, b, c, d) { return c * Math.sin(t / d * (Math.PI / 2)) + b; } 1. 2. 3. Sinusoidal easing in and out ...
return Math.Pow(normalizedTime, 7); } // Typical implementation of CreateInstanceCore protected override Freezable CreateInstanceCore() { return new CustomSeventhPowerEasingFunction(); } } } XAML 複製 <Window x:Class="CustomEasingFunction.Window1" xmlns:CustomEase="clr-namespace:CustomEasingFunction...
在动画的上下文中,什么是缓动函数?似乎Dojo、jQuery、Silverlight、Flex和其他 UI 系统都有缓动函数的概念。我找不到一个好的缓动函数解释?有人能够解释一下缓动函数的概念或指出一个好的解释吗?我对概念感兴趣,而不是特定框架的具体细节。 缓动是否只用于位置,还是普遍适用于对象的任何属性? - ams5...
nim easing-functions math mathematics nim-lang robert-penner Updated Nov 4, 2019 C leiradel / luamods Star 2 Code Issues Pull requests Collection of small Lua modules lua easing-functions tweening zip z80-emulator lua-modules image-writer Updated Nov 29, 2020 C octaspire / easing...
if(Math.abs(currentPos) >= 900) { currentPos = -500; } requestAnimationFrame(moveThing); } moveThing(); Most of the code you see here will remain unchanged as part of working with easing functions. The only things that will change are the lines in your animation loop that I've hig...
open-source library statistics csharp easing-functions math dotnet generic generics numerics easing contributions-welcome Updated Feb 12, 2025 C# mimshwright / fease Star 2 Code Issues Pull requests Composable easing functions. functional-programming animation composable easing lerp Updated Feb 3,...