functioneaseInSine(t, b, c, d){ return-c *Math.cos(t / d * (Math.PI/2)) + c + b; } Sinusoidal easing out functioneaseOutSine(t, b, c, d){ returnc *Math.sin(t / d * (Math.PI/2)) + b; } Sinusoidal easing in and out functioneaseInOutSine(t, b, c, d){ return...
function easeOutCubic (t, b, c, d) { return c * ((t = t / d - 1) * t * t + 1) + b; } 1. 2. 3. Cubic easing in and out function easeInOutCubic (t, b, c, d) { if ((t /= d / 2) < 1) return c / 2 * t * t * t + b; return c / 2 * ((t -...
All easing functions can be called from the following static function EasingLerps.EasingLerp(EasingLerpsType type, EasingInOutType inOutType, float time, float a, float b) Where type being type of easing to use (Sine, Quad ect) inOutType being which variant for use time being the time...
var easeInElastic = function (x, t, b, c, d) { var s=1.70158;var p=0;var a=c; if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; if (a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin (c/a); return...
typedef AHFloat (*AHEasingFunction)(AHFloat); // Linear interpolation (no easing) AHFloat LinearInterpolation(AHFloat p); // Quadratic easing; p^2 AHFloat QuadraticEaseIn(AHFloat p); AHFloat QuadraticEaseOut(AHFloat p); AHFloat QuadraticEaseInOut(AHFloat p); ...
varease=require('ease');varrequestAnimationFrame=require('raf');varcanvas=document.querySelector('canvas');varctx=canvas.getContext('2d');varstop=false;functionanimate(){if(stop)return;requestAnimationFrame(animate);draw();}varstartx=20;varx=startx;vardestx=300;vary=400/2;varduration=1000...
functioncubicBezier(x1:number,y1:number,x2:number,y2:number):EasingFunctionfunctioncubicBezier(p1:[x:number,y:number],p2:[x:number,y:number]):EasingFunction Seehttps://developer.mozilla.org/en-US/docs/Web/CSS/easing-function#cubic_b%C3%A9zier_easing_function. ...
c: change In value(单位时间内改变值), d: duration(持续时间) 可以笔画一下大概运动的曲线如下; 三、应用-转盘滚动 1、 分配转盘不同区域(角度)对应不同的礼物,把信息存入数组lotteryArray 2、选择运动函数,比如: 1 2 3 4 easeInOutQuint = function(x, t, b, c, d) { ...
public interface IEasingFunction派生 System.Windows.Media.Animation.EasingFunctionBase 注解此接口允许你通过将规范化时间 (从 0 到 1 的值) 并返回所需的值来创建自己的缓动函数。此接口表示规范化时间 (进度) 转换。 动画使用它来转换进度。 实现此接口的类可以控制动画的执行速度。派生自 EasingFunctionBase ...
defined(AH_EASING_USE_DBL_PRECIS)#defineAH_EASING_USE_DBL_PRECIS#endif#ifdefAH_EASING_USE_DBL_PRECIS#defineAHFloat double#else#defineAHFloat float#endif//函数指针typedef AHFloat (*AHEasingFunction)(AHFloat);//Linear interpolation (no easing)AHFloat LinearInterpolation(AHFloat p);//Quadratic ...