This qualitative case study aimed to investigate how early childhood education pre-service teachers integrate educational computer games to the instruction in their lesson plans. The participants of the study consisted of twelve early childhood education pre-service teachers who enrolled to the ...
The HighScope Educational Research Foundation is a non-profit organization that sponsors and supports the HighScope Educational Approach (Schweinhart& Weikart,1981). This innovative program is based on Piaget's cognitive theory and aims to provide children with broad, realistic educational experiences. ...
In addition, the quality of interactions between different contexts also undermines or supports children's developmental and educational outcomes. From this perspective, the COVID-19 pandemic may have brought some changes within- and between-systems that children's educational processes and development ...
Of course, excessive digital play – especially for solitary and repetitive games where no new learning is occurring – could be considered of little educational benefit. There is also the potential of cyberbullying and exposure to inappropriate content online. Challenges of digital play include: Exce...
Do computer games help or hinder learning? What can new research in psychology teach our educational policy-makers?In this major new book, Gee tackles the 'big ideas' about langu... JP Gee - 《Literacy》 被引量: 1901发表: 2006年 The Determinants of Earnings: A Behavioral Approach. While ...
Learning AI can be a very fun and rewarding educational experience with the right approach and resources (Preface, 2021). To equip kindergarten children with AI literacy, Kim et al. (2021) considered the curriculum development for early childhood education from three perspectives: 1) help children...
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Educational Research Review (2012) F. De Grove et al. Digital games in the classroom? A contextual approach to teachers' adoption intention of digital games in formal education Computers in Human Behavior (2012) D.K. Dickinson et al. Building support for language and early literacy in preschool...
educational value. Postman [82] argued that “significant learning is effectively, durably and truthfully achieved when education is entertainment (p. 146).” However, Postman also cautioned that students need to learn to step back from being entertained to think critically about the content ...
(2000). Educational program “School 2100”. https://cutt.ly/9OrlIGH. Myles, F. (2022). Attitudes and motivation towards learning French in primary school: The role of developmental changes between the ages of 5 and 7. Language Teaching for Young Learners, 4(2), 240–263. Article ...