If the load order changes afterwards and a plugin makes changes to WRLD/CELL records, the entire worldspace should be updated in the Occlusion.esp (unless the new plugin loads after Occlusion.esp of course). Worldspaces in Occlusion.esp can be updated by simply starting xLODGen with the curr...
EnableOcclusionCulling=true [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [MEMORY] ExpandSystemMemoryX64=false ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=true ReservedMemorySizeMb=256 ...
Start game, load the last save, go outside. DynDOLOD should initialize by itself, else activate from MCM. Follow the same procedure for Skyrim SE even though there are no papyrus scripts. What's New?Starting with DynDOLOD 2.70 the Skyrim TVDT Occlusion data of cell records can ...
I am having some trouble with Dyndoload, for some reason my game crashes when transition to exterior cells outside Ivarstead, this bug is reproducible 100% of the time. Now I don't think is a corrupt mesh problem as hiding the mesh folder in MO2 does not solve the problem, the game...