Stixels are computed using the points at the boundary with the ground (obtained with Dynamic Programming (DP)), including the height limitations of expected obstacles and left-to-right occlusion constraints. 3. Method The method described in Figure 3 consists of the following steps: Free space...
Stixels are computed using the points at the boundary with the ground (obtained with Dynamic Programming (DP)), including the height limitations of expected obstacles and left-to-right occlusion constraints. 3. Method The method described in Figure 3 consists of the following steps: Free space...