DXGI_FORMAT_R32G32_TYPELESS =15, DXGI_FORMAT_R32G32_FLOAT =16, DXGI_FORMAT_R32G32_UINT =17, DXGI_FORMAT_R32G32_SINT =18, DXGI_FORMAT_R32G8X24_TYPELESS =19, DXGI_FORMAT_D32_FLOAT_S8X24_UINT =20, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS =21, DXGI_FORMAT_X32_TYPELESS_G8X24_UINT...
DXGI_FORMAT_R32G32_TYPELESS = 15, DXGI_FORMAT_R32G32_FLOAT = 16, DXGI_FORMAT_R32G32_UINT = 17, DXGI_FORMAT_R32G32_SINT = 18, DXGI_FORMAT_R32G8X24_TYPELESS = 19, DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21, DXGI_FORMAT_X32_TYPELESS_...
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The format in question isDXGI_FORMAT_R32G32B32_FLOAT, if the Vulkan driver does not support this with the required usage flags (D3D11_BIND_SHADER_RESOURCEin this case) then there's really not much we can do. I guess the proper fix would be to implement format emulation in the D3D11 f...
UINT num = 0; DXGI_FORMAT format = DXGI_FORMAT_R32G32B32A32_FLOAT; UINT flags = DXGI_ENUM_MODES_INTERLACED; pOutput->GetDisplayModeList( format, flags, &num, 0); ... DXGI_MODE_DESC * pDescs = new DXGI_MODE_DESC[num]; pOutput->GetDisplayModeList( format, flags, &num, pDescs)...
UINT num = 0; DXGI_FORMAT format = DXGI_FORMAT_R32G32B32A32_FLOAT; UINT flags = DXGI_ENUM_MODES_INTERLACED; pOutput->GetDisplayModeList1( format, flags, &num, 0); ... DXGI_MODE_DESC1 * pDescs = new DXGI_MODE_DESC1[num]; pOutput->GetDisplayModeList1( format, flags, &num, pDe...
D3D9 格式 (D3DDDIFMT_* 和/或 D3DDECLTYPED3D10+ API 對等 (DXGI_FORMAT_) 必要的D3D10_或D3D11_ FORMAT_SUPPORT_* 列舉值最低必要 Direct3D 層級 A32B32G32R32F或D3DDECLTYPE_FLOAT4 R32G32B32A32_FLOAT IA_VERTEX_BUFFER TEXTURE2D TEXTURE3D TEXTURECUBE SHADER_LOAD Mip MIP_AUTOGEN RENDER_TARGET CP...
UINT num = 0; DXGI_FORMAT format = DXGI_FORMAT_R32G32B32A32_FLOAT; UINT flags = DXGI_ENUM_MODES_INTERLACED; pOutput->GetDisplayModeList( format, flags, &num, 0); ... DXGI_MODE_DESC * pDescs = new DXGI_MODE_DESC[num]; pOutput->GetDisplayModeList( format, flags, &num, pDescs)...
1、 { { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 }, { "TANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D12_INPUT_CLASSIFICAT DirectX12 转载 嘿克不黑 2021-06-17 16:05:58 466阅读 DirectX11参考资料之美 DirectX11...
Format方法有两种形式,另外一种是三个参数的,主要区别在于它是线程安全的, 但并不多用,所以这里只对第一个介绍。Format参数是一个格式字符串,用于格式化Args里面的值的。Args是一个变量数组,即它里面可以有多个参数,而且每个参数可以不同。 例如:Format("my name is %6s","wind");返回的是...