將紋理轉換成DXGI_FORMAT_R32_UINT紋理格式的優點是,您稍後可以使用適當格式(例如,DXGI_FORMAT_R16G16_FLOAT)搭配相同紋理上的其他檢視,例如轉譯目標檢視(RTV)或 SRV。 因此,硬體可以執行一般的自動格式解除封裝和套件、執行紋理篩選等,其中沒有任何硬體限制。
DXGI_FORMAT_R32_TYPELESS = 39, DXGI_FORMAT_D32_FLOAT = 40, DXGI_FORMAT_R32_FLOAT = 41, DXGI_FORMAT_R32_UINT = 42, DXGI_FORMAT_R32_SINT = 43, DXGI_FORMAT_R24G8_TYPELESS = 44, DXGI_FORMAT_D24_UNORM_S8_UINT = 45, DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46, DXGI_FORMAT_X24_TYPE...
DXGI_FORMAT_R16G16_SINT =38, DXGI_FORMAT_R32_TYPELESS =39, DXGI_FORMAT_D32_FLOAT =40, DXGI_FORMAT_R32_FLOAT =41, DXGI_FORMAT_R32_UINT =42, DXGI_FORMAT_R32_SINT =43, DXGI_FORMAT_R24G8_TYPELESS =44, DXGI_FORMAT_D24_UNORM_S8_UINT =45, DXGI_FORMAT_R24_UNORM_X8_TYPELESS =46,...
deviceContext->IASetVertexBuffers(0, 1, &m_vertexBuffer, &stride, &offset); // Set the index buffer to active in the input assembler so it can be rendered. deviceContext->IASetIndexBuffer(m_indexBuffer, DXGI_FORMAT_R32_UINT, 0); // Set the type of primitive that should be rendered fr...
G32R32F或D3DDECLTYPE_FLOAT2 R32G32_FLOAT IA_VERTEX_BUFFER TEXTURE2D TEXTURE3D TEXTURECUBE SHADER_LOAD RENDER_TARGET CPU_LOCKABLE 9_1 9_3 9_3 9_3 9_3 9_3 9_3 D3DDECLTYPE_UBYTE4 R8G8B8A8_UINT IA_VERTEX_BUFFER 9_1 A8R8G8B8或D3DDECLTYPE_UBYTE4N R8G8B8A8_UNORM IA_VERTEX_BUFFER ...
而 Nvidia 这边利用 CUDA 核心的通用计算能力进行视频编码加速时间还要更早一些。但彼时受限于技术水平和...
EN1.读取小文件,并进行分页 商品|价格 飞机|1000 大炮|2000 迫击炮|1000 手枪...
#include <Windows.h>#include <string.h>#include <dxgi.h>#include <assert.h>void EnumerateUsingDXGI( IDXGIFactory* pDXGIFactory ){ assert( pDXGIFactory != 0 ); for( UINT i #include Memory ide 转载 Tody_Guo 2023-01-18 08:04:21 ...
DXGI_FORMAT_R16G16_SINT=38, DXGI_FORMAT_R32_TYPELESS=39, DXGI_FORMAT_D32_FLOAT=40, DXGI_FORMAT_R32_FLOAT=41, DXGI_FORMAT_R32_UINT=42, DXGI_FORMAT_R32_SINT=43, DXGI_FORMAT_R24G8_TYPELESS=44, DXGI_FORMAT_D24_UNORM_S8_UINT=45, DXGI_FORMAT_R24_UNORM_X8_TYPELESS=46, DXGI_FORMAT_...
DXGI_FORMAT_R16G16_SINT =38, DXGI_FORMAT_R32_TYPELESS =39, DXGI_FORMAT_D32_FLOAT =40, DXGI_FORMAT_R32_FLOAT =41, DXGI_FORMAT_R32_UINT =42, DXGI_FORMAT_R32_SINT =43, DXGI_FORMAT_R24G8_TYPELESS =44, DXGI_FORMAT_D24_UNORM_S8_UINT =45, DXGI_FORMAT_R24_UNORM_X8_TYPELESS =46,...