Windows 10 64位桌面版:https://cn.download.nvidia.com/Windows/451.48/451.48-desktop-win10-64bit-international-whql.exe Windows 7 64位桌面版:https://cn.download.nvidia.cn/Windows/451.48/451.48-desktop-win7-64bit-international-whql.exe Windows 10 64位移动版:http://cn.download.nvidia.co...
驱动64位下载地址:http://cn.download.nvidia.com/Windows/352.63/352.63-desktop-win10-64bit-international-beta.exe 驱动32位下载地址:http://cn.download.nvidia.com/Windows/352.63/352.63-desktop-win10-32bit-international-beta.exe
Windows10 64位桌面版: https://cn.download.nvidia.com/Windows/451.48/451.48-desktop-win10-64bit-international-whql.exe Windows7 64位桌面版: https://cn.download.nvidia.cn/Windows/451.48/451.48-desktop-win7-64bit-international-whql.exe Windows10 64位移动版: http://cn.download.nvidia.com/Windows...
如果您改变主意,可以使用相同的步骤撤消更改,但在步骤 9 中,勾选「自动管理所有驱动器的页面文件大小(A)」选项并重启动电脑。 如果您在执行上述步骤后仍遇到同样问题,请联系我们的玩家支持服务(https://11bitstudios.com/faq/?filter_game=the-thaumaturge)或写信至 techsupport@11bitstudios.com...
1. 点击左下角视窗图标选择「⚙️设置」打开「Windows设置」。 2. 点击进入系统。 3. 左栏下滑至「关于」并点击进入。 4. 找到右栏「相关设置」下的「高级系统设置」选项并点击进入。 5. 跳转至系统属性选项卡。 6. 点击「性能」框中的「设置」按钮。
D3D12 - DXIL Core Test - Basic 64-bit int test D3D12 - DXIL Core Test - Basic OutOfBoundsTest D3D12 - DXIL Core Test - Basic partial derivative test D3D12 - DXIL Core Test - Basic shader model 6.1 test D3D12 - DXIL Core Test - Basic shader model 6.3 test D3D12 - DXIL Core Tes...
Iris Graphics 4200/4400/4600/5000、Iris Graphics 5100/5200及有HD Graphics核显的Celeron/Pentium 下载地址—— Windows 7/8.1/10 64bit(215.14MB) https://downloadmirror.intel.com/25848/eng/win64.zip Windows 7/8.1/10 32bit(124.46MB) https://downloadmirror.intel.com/25848/eng/win32.zip...
Iris Graphics 4200/4400/4600/5000、Iris Graphics 5100/5200及有HD Graphics核显的Celeron/Pentium 下载地址—— Windows 7/8.1/10 64bit(215.14MB) https://downloadmirror.intel.com/25848/eng/win64.zip Windows 7/8.1/10 32bit(124.46MB) https://downloadmirror.intel.com/25848/eng/win32.zip...
Describes the pipeline state node mask, which is used to identify the nodes (physical adapters of the device) that the PSO applies to in Multi-Adapter scenarios; each bit in the mask corresponds to a single node. For single-adapter scenarios, set this value to 0. ...
Theptrmember of the GPU handle on the heap memory has aUINT64type, even though it represents a pointer. Since the helper class only takes pointers to define shader resources, we need to cast the 64-bit integer into a 64-bit pointer. ...