一个是dx11另一个是Vulkan,也就是默认启动
Title Update 2.0.0 – Vulkan API on PC When Ghost Recon Breakpoint released in October of 2019 it only supported the DX11 API. There was no DX12 or other API support. However, we were all pleasantly surprised when it was announced the game would be getting an upgrade. After five months ...
英特尔PresentMon所采集的数据可以用于赛后分析,适用于评估所有GPU厂商,并可以在DirectX9、11、12和Vulkan上运行,也包含许多用于PresentMon的命令行工具。开发人员可以在自己的应用程序上独立使用PresentMon,英特尔也会持续对该工具提供支持。 对使用Overlay和该工具有兴趣的用户,可以通过英特尔PresentMon产品页面等方式获取快速...
DXD架构定位主流,支持完整的DX11 Feature Level 11_0,但是不支持最新的DX12,因此适合主流网游、电竞游戏中,不太适合最新3A大作。 其他API支持倒是不错,完整拥有最新的Vulkan 1.3、OpenGL 4.6(Zink)、OpenGL ES 3.2、OpenCL 3.0。 DXD GPU架构还有专门的2D模式,通过专门的TPU(纹理处理单元),支持所谓的2D双速率纹理...
In case, the game still fails to launch, enter-dx11or-dx12in the Launch Options field as that will force the game to open with the mentioned DirectX version. If that too doesn’t work, enter-vulkanin the Launch Options to run the game with Vulkan API. ...
Language:All Sort:Most stars gfx-rs/gfx Star5.4k [maintenance mode] A low-overhead Vulkan-like GPU API for Rust. rustopenglmetalgpugraphicsvulkandx11graphics-apisgfxdx12 UpdatedFeb 27, 2023 Rust MKXJun/DirectX11-With-Windows-SDK Star1.6k ...
HI, I'm playing Assassin Creed Syndicate, when I use DX11 I have a low frame rate, if I use Vulkan, with DXVK 2.3 the frame rate increases a lot. Is it possible to optimize the driver to work well with the DX 11? I attach the benchmark I produced. Thanks and good job Translat...
The DeviceLost error has only occurred for me using Vulkan, but is less frequent than it used to be. Others have mentioned it, too, but I don't recall it being for other renderers, which have their own issues. Rebooting is the simplest way I know of fixing the other problems it caus...
As the team noted, on drivers which support VK_EXT_graphics_pipeline_library, including the IndependentInterpolationDecoration feature, Vulkan shaders will now be compiled at the time the game loads its D3D shaders, rather than at draw time. This will reduce or eliminates shader compi...
A collection of different renderers allowing the game to be run in: DX11, DX12, OpenGL and Vulkan mode. Using reshade to improve the overall visuals without overdoing anything, adding Antialiasing (CMAA2 or MSAA), Ambient Occlusion (MXAO, DX11 and OpenGL only), Color adjustments and Image ...