Re: z Dwarf Fortress 1 Post by Zanzer » Sun Dec 11, 2022 4:45 pm Can't tell if it's my scripts or the game. But I haven't had any seeds since the start. It may be the Task Complete script that's cycling crops too fast, I don't know. Also have an issue at times ...
The beta on Steam where we've been testing the adventure mode conversion out now has abilities, butchery, and crafting enabled. There are a few more menus to go, and we're also going to start in on the magical stuff now. This should be reasonably fun ha ha. The 9th Dwarf Fortress ...
Another thing you should know going in is that the simulation of Dwarf Fortress is synced to the frames-per-second, you know, FPS, that it's running at on your computer. If things move too fast for you when it's unpaused, and they might well in the early game, you can limit that...
your dwarfs don't enjoy dumping their heads straight into the barrel. On that note, you should also make a dining room. Simply assign a spot as a dining room with the zone menu and have your carpenter make some chairs and tables
The beta on Steam where we've been testing the adventure mode conversion out now has abilities, butchery, and crafting enabled. There are a few more menus to go, and we're also going to start in on the magical stuff now. This should be reasonably fun ha ha. The 9th Dwarf Fortress ...