Since tasks will take place in specific areas, another approach is to combine tasks into dwarves who will take care of a specific industry, or spend all their time in one generally narrow part of the fortress - the forges, or the kitchens, or outdoors, for instance. So combining Farming ...
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and located to the west of theOgre Kingdoms. The plain is tortured by thousands of years of the industry of the Chaos Dwarfs, and its ground pitted with mines and studded with numerous workshops, foundries, fortresses and other towering edifices of industry. Throughout the plain, vast forces...
This extravagance attracted the typical invaders, but it's not only wealth that brings chaos to the fortress now. Your industry can also bring attention from the locals. Savage creatures from above and below become irritated by your activity. But you need that lumber, and farming is so much ...
This extravagance attracted the typical invaders, but it's not only wealth that brings chaos to the fortress now. Your industry can also bring attention from the locals. Savage creatures from above and below become irritated by your activity. But you need that lumber, and farming is so much ...
A range of workshops can also be built to allow the construction of buildings, tools, weapons and trade goods, as well as the preparation of food, beverages and clothing. (Many items require a sequence of several discrete processes to manufacture, which will be familiar to players of The ...
Since tasks will take place in specific areas, another approach is to combine tasks into dwarves who will take care of a specific industry, or spend all their time in one generally narrow part of the fortress - the forges, or the kitchens, or outdoors, for instance. So combining Farming ...
parent of 0003824 resolved Toady One After disbanding, military dwarves won't put their civilian clothing back on parent of 0001986 resolved Footkerchief Military Units strip from their uniforms when given orders to kill. parent of 0003859 resolved Footkerchief Military refuses to equip gloves/gaun...
Ability to make clothing and some other objects from hides Ability to obtain a sharp (or at least non-smooth) edge on a rock Extend adv mode starvation/dehydration times to appropriate number of days Wood use Ground debris/sticks/underbrush ...
This would allow zombies to have clothing, and weapons, allow dwarves to be buried with their belongings, and allow you to look at the wounds of the dead and allow people to target corpses. I always wanted to collect heads of my enemies, but it's hard unless you get a clean ...