If capturing screenshots are important to you (and you don't have a gamepad), switch to ePSXe for Android orRetroArch. Using cheats DuckStation auto-downloads cheats! Enabling cheats takes mere seconds. Steps to use cheats While a game is running, tap the Pause icon. ...
4e97420 InputManager: Switch to SDL3 2b7a4f8 Qt: Avoid game list refresh on shutdown 543704d HTTPDownloader: Drop some log messages to debug ca509a8 StringUtil: Add fixed-length DecodeHex() 21aa6ea Scripts: Add script to download/generate achievement database 1bfc4b6 dep/rcheevos: Update...
2020/12/21: DuckStation now has two releases - Development and Preview. New features will appear in Preview first, and make their way to the Development release a few days later. To switch to preview, update to the latest development build (older builds will update to development), change ...
CI: Switch to windows-2022/VS2022 3年前 CMakeModules CMake: Build system support for FreeBSD 4年前 data Add 5106, 5146, 5186 codes for indirect reads from a register code 3年前 dep Cheevos: Add RAIntergration support 3年前 extras ...
1Downloads 2Overview 3Gallery 4References 5External links Downloads[edit] Latest Development/Preview Builds Play Store Switch Port Overview[edit] DuckStation is designed for playability and speed, with the goal of staying as accurate as possible while maintaining performance on a broad range of devi...
* GPUDevice: Fix incorrect positioning with PostFX and GL * PostProcessing: Add Config::GetShaderOptions() * MetalDevice: Fix depth not storing Download: DuckStation Git (2023/12/11) :1cloudfilegofilemirroracemirroredpixeldrainsendulozusersdrive Source:Here...
GPU/OpenGL: Don't recreate context on sw switch when using GLES (Connor McLaughlin)OpenGLHost...
DuckStation Changelog: * CI: Generate app bundles * Android: Update dependencies * Android: Compile x86_64 native libraries * Android: Update to Gradle Plugin v4.2.1 * Build: Opt out of -fno-semantic-interposition on Android * Android: Switch to Maven Central ...
GPU/HW: Switch to indexed draws(Stenzek)GPU/HW: Add quad line detection (Wild Arms 2)(Sten...
switch(column) { case Column_Type: { ... return ascending ? (static_cast<int>(left.type) < static_cast<int>(right.type)) : (static_cast<int>(right.type) > static_cast<int>(left.type)); } } ... } We have two identical comparisons here. The conditional operator's operands, loca...