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{ internal = true, text = "", description = "", level_type = LEVELTYPE.QUAGMIRE, mod_game_mode = false, spawn_mode = "fixed", resource_renewal = false, ghost_sanity_drain = false, ghost_enabled = false, revivable_corpse = true, portal_rez = true, reset_time = nil, invalid_...
(tile_type, contents, width, height, on_spawnfn) for y = OCEAN_POPULATION_EDGE_DIST, height - OCEAN_POPULATION_EDGE_DIST - 1, 1 do for x = OCEAN_POPULATION_EDGE_DIST, width - OCEAN_POPULATION_EDGE_DIST - 1, 1 do if TheWorld.Map:GetTile(x, y) == tile_type then if math....
DST FileCommands mod Модчитаеткомандыизфайлаивоспроизводитвигре (счастотойпримерно 3 разавсек). Поддерживаютсякоманды: датьигрокупредмет givePlayer ...
modcompatability.lua modindex.lua mods.lua modutil.lua motdmanager.lua netvars.lua networkclientrpc.lua networking.lua notetable_dsmaintheme.lua ocean_util.lua perfutil.lua physics.lua plantregistrydata.lua platformpostload.lua playerdeaths.lua playerhistory.lua playerprofile.lua popupma...
local WalkablePlatform = Class(function(self, inst) self.inst = inst self.players_on_platform = {} self.objects_on_platform = {} self.platform_radius = 4 self.inst:AddTag("walkableplatform") if TheWorld.ismastersim then self.inst:DoTaskInTime(0, function() self:SpawnPlayerCollision() end...
[ Public member functions ]] --- function self:SetTemperatureMod(multiplier, locus) _globaltemperaturemult = multiplier _globaltemperaturelocus = locus PushTemperature() end --- --[[ Initialization ]] ---