maprecorder.lua maprevealable.lua maprevealer.lua mapspotrevealer.lua markable.lua markable_proxy.lua mast.lua maxhealer.lua maxlightspawner.lua maxwelltalker.lua mermcandidate.lua mermkingmanager.lua messagebottlemanager.lua meteorshower.lua miasmamanager.lua miasmawatcher.lua mightiness.lua mightydumbbe...
maprevealable.lua maprevealer.lua mapspotrevealer.lua markable.lua markable_proxy.lua mast.lua maxhealer.lua maxlightspawner.lua maxwelltalker.lua mermcandidate.lua mermkingmanager.lua messagebottlemanager.lua meteorshower.lua miasmamanager.lua miasmawatcher.lua mightiness.lua mightydumbbell.lua mightygym...
I don't have the numbers of maps for each DLC/game but Hamlet had a huge map and only used parts for the different islands, to me personally SW ocean was big enough and filled the gaps between islands with biomes. DST uses all the map for land and ocean likewise but to me it feels...
Discrete sine transform-based multi-carrier code division multiple accessChaotic mapInterleavingInterference cancellationImage transmissionIn recent years, one important research area for multimedia broadcasting is how to encrypt images over communication systems. However, wireless transmission is usually under ...
If if_true is not nil or false, though, then it's equivalent to the more intuitive code that follows: local thing = nil if condition then thing = if_true else thing = if_false end Tables: Spoiler Tables are probably the most unique aspect of Lua. They handle a lo...
wickerbottom ACTIONFAIL.TEACH.STASH_MAP_NOT_FOUND STRINGS.CHARACTERS.WICKERBOTTOM.ACTIONFAIL.TEACH.STASH_MAP_NOT_FOUND The apes seem to have neglected to mark any particular sites on this map. 猿猴们忽略了应该在这张地图上做标记。 wickerbottom ACTIONFAIL.TEACH.WRONGWORLD STRINGS.CHARACTERS.WICKERBOTTOM...
0950. Reveal Cards In Increasing Order 0952. Largest Component Size by Common FactorWeekly Contest 1120945. Minimum Increment to Make Array Unique 0946. Validate Stack Sequences 0947. Most Stones Removed with Same Row or Column 0948. Bag of TokensWeekly Contest 111094...
-- This one is for the SG to call, or cleanup code. function Rider:ActualDismount() if not self.riding then return end self.riding = false if self._mountannouncetask ~= nil then self._mountannouncetask:Cancel() self._mountannouncetask = nil end self.inst.AnimState:SetBank("wilson")...