Specifically as a Druid, one of the main struggles with the default interface will be managing and tracking the various resources and spells between forms, especially if you are playing a specialization like Feral that will be swapping forms frequently. This becomes especially apparent in PvP where...
The single largest new feature of Season of Discovery is the addition of Rune Engravings for your gear. Runes will allow you access to new abilities, the ability to augment your current spells, and in some case unlock entirely new possibilities for your class. When we list specific races for...
Using these 3 spells often is one of the basic things to learn as a Restoration Druid. Rejuvenation will be used as a filler spell for as much as your Mana will allow, but preferably concentrated around heavy group damage and coupled with your cooldowns such as Incarnation: Tree of Life,...
Level 64 —Heart of the Wild— increases the effectiveness of your non-bear spells by 30%. This means 30% moreMoonfiredamage while active as it is considered a balance spell. Level 65 —Rage of the Sleeper— Reduces the damage you take by 25%, increases the damage you deal by 15%, ...
It has a slow passive resource in Energy that can be converted into Combo Points via generator spells, such as Shred, and then spent on finishing moves, such as Ferocious Bite. Alongside this, Feral also has Bleed mechanics that apply debuffs to your target that require different resources -...