函数drm_sched_entity_init()可在open()函数中被调用,这样当多个应用程序调用各自open()函数后,driver会为每个应用程序创建一个entity。 如前文所述,entity是job的提交点,gpu上的一个命令流通道对应一个gpu scheduler,当有多个应用程序同时向同一个gpu命令流通道提交job时,job先被加入到各自的entity上,再等待gpu ...
The following changes since commit 134e71bd1edcc7252b64ca31efe88edfef86d784: drm/sched: Further optimise drm_sched_entity_push_job (2024-10-17 12:20:06 +0200) are available in the Git repository at:https://gitlab.freedesktop.org/drm/misc/kernel.gittags/drm-misc-next-2024-10-25 for yo...
函数drm_sched_entity_init()可在open()函数中被调用,这样当多个应用程序调用各自open()函数后,driver会为每个应用程序创建一个entity。 如前文所述,entity是job的提交点,gpu上的一个命令流通道对应一个gpu scheduler,当有多个应用程序同时向同一个gpu命令流通道提交job时,job先被加入到各自的entity上,再等待gpu ...
* Return true if we can push at least one more job from @entity, false * otherwise. */ static bool drm_sched_can_queue(struct drm_gpu_scheduler *sched, struct drm_sched_entity *entity) { struct drm_sched_job *s_job;s_job = to_drm_sched_job(spsc_queue_peek(&entity->job_queue)...
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