(it's more like a mobile game, really), no real danger and shallow NPCs that are little more than quest signs and paper-thin props. It really feels like a cardboard-cut "wannabe horror" toy for teenagers than something that could impart a memorable story. Which is a shame. BTW the ...
due to a mistaken belief that the game 'contains prominent gambling imagery and material that instructs about gambling,'" publisher Playstack explained in a message on X. "Balatro does not allow