uint32_tdpi:10;/** DPI (dot per inch) of the display. Default value is `LV_DPI_DEF`.*/ /** MANDATORY: Write the internal buffer (draw_buf) to the display. 'lv_disp_flush_ready()' has to be * called when finished*/ void(*flush_cb)(struct_lv_disp_drv_t*disp_drv,constlv_...
DrawTriPatch函式會繪製新的或快取的三角形修補程式,或更新先前定義的修補程序規格。 語法 C++複製 PFND3DDDI_DRAWTRIPATCH Pfnd3dddiDrawtripatch;HRESULTPfnd3dddiDrawtripatch( [in] HANDLE hDevice,constD3DDDIARG_DRAWTRIPATCH *unnamedParam2,constD3DDDITRIPATCH_INFO *unnamedParam3,constFLOAT *unnamed...
DrawInstancedIndirect函数绘制非索引基元的特定实例。 语法 C++复制 PFND3D11DDI_DRAWINSTANCEDINDIRECT Pfnd3d11ddiDrawinstancedindirect;voidPfnd3d11ddiDrawinstancedindirect( D3D10DDI_HDEVICE unnamedParam1, D3D10DDI_HRESOURCE unnamedParam2, UINT unnamedParam3 ){...} ...
glFlush() def main(): pygame.init() display = (400, 300) pygame.display.set_mode(display, DOUBLEBUF | OPENGL) init() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_...
pFlagBuffer[in] A pointer to a 32-bit value that contains triangle-edge flags, which are used only during line-fill mode. The first three bits (0/1/2) of the 32-bit value specify how the three edges of the corresponding triangles are rendered. If a bit is set to 1, its associated...
memory_buf_t formatted; **formatter_->format(msg, formatted);** **::fwrite(formatted.data(), sizeof(char), formatted.size(), file_);//file_实际上是stdout或者stderr** ::fflush(file_); // flush every line to terminal } 1.
当Microsoft Direct3D 运行时在pFlagBuffer参数指向的值中指定三角形边缘标志时,运行时还指定绘制一个或多个三角形 (即,运行时指定PrimitiveType成员中的D3DPT_TRIANGLEFAN值,从 0x00000001 到pData参数指向) 的 D3DDDIARG_DRAWPRIMITIVE primitiveCount 成员中的 0xFFFFFFFF。
Windows 驅動程式套件範例 疑難排解 資源 儀表板 這個主題有部分內容可能由機器或 AI 翻譯。 解除警示 Dispmprt.h Dxgiddi.h Dxgitype.h Dxva.h Iddcx.h Igpupvdev.h Ksmedia.h Netdispumdddi.h Ntddvdeo.h Umdprovider.h Video.h Videoagp.h
@@ -1010,7 +1026,7 @@ static void draw_buf_flush(lv_display_t * disp) bool flushing_last = disp->flushing_last;if(disp->flush_cb) { call_flush_cb(disp, &disp->refreshed_area, layer->buf); call_flush_cb(disp, &disp->refreshed_area, layer->draw_buf->data); ...
lv_draw_buf_copy( buf_off_screen, hor_res, ver_res, sync_area, buf_on_screen, hor_res, ver_res, sync_area, @@ -1009,11 +1014,11 @@ static void draw_buf_flush(lv_display_t * disp) } /*If there are 2 buffers swap them. With direct mode swap only on the last area*/ if...