m_Item->SetLayer( m_LayerSelectionCtrl->GetCurrentSelection() + FIRST_NO_COPPER_LAYER);if( m_Item->GetLayer() == EDGE_N ) m_brdSettings.m_EdgeSegmentWidth = thickness;elsem_brdSettings.m_DrawSegmentWidth = thickness;if( m_Item->GetShape() == S_ARC ) {doubleangle; m_Angle_Ctrl-...
// Called whenever the application needs to display the client // window. This method writes "Hello, World" // // Note that this function will automatically discard device-specific // resources if the Direct3D device disappears during function // invocation, and will recreate the resources the...
// Called whenever the application needs to display the client // window. This method writes "Hello, World" // // Note that this function will automatically discard device-specific // resources if the Direct3D device disappears during function // invocation, and will recreate the resources the...
// Called whenever the application needs to display the client // window. This method writes "Hello, World" // // Note that this function will automatically discard device-specific // resources if the Direct3D device disappears during function // invocation, and will recreate the resources t...
NSSegmentSwitchTracking NSSeguePerforming NSSeguePerforming_Extensions NSSelectionAffinity NSSelectionDirection NSSelectionGranularity NSServicesMenuRequestor_Extensions NSShadow NSSharingContentScope NSSharingService NSSharingServiceAnchoringViewForSharingService NSSharingServiceDelegate NSSharingServiceDelegate_Extensions NS...
NSSegmentSwitchTracking NSSeguePerforming NSSeguePerforming_Extensions NSSelectionAffinity NSSelectionDirection NSSelectionGranularity NSServicesMenuRequestor_Extensions NSShadow NSSharingContentScope NSSharingService NSSharingServiceAnchoringViewForSharingService NSSharingServiceDelegate NSSharingServiceDelegate_Extensions NS...
// Called whenever the application needs to display the client // window. This method writes "Hello, World" // // Note that this function will automatically discard device-specific // resources if the Direct3D device disappears during function // invocation, and will recreate the resources the...
// Called whenever the application needs to display the client // window. This method writes "Hello, World" // // Note that this function will automatically discard device-specific // resources if the Direct3D device disappears during function // invocation, and will recreate the resources...
// Called whenever the application needs to display the client// window. This method writes "Hello, World"/// Note that this function will automatically discard device-specific// resources if the Direct3D device disappears during function// invocation, and will recreate the resources the next ti...