() return stat.crit + ( 15 * buff.bloodcraze.stack ) + ( 12 * buff.merciless_assault.stack ) + ( 20 * buff.recklessness.stack ) + ( buff.furious_bloodthirst.up and 100 or 0 ) end, handler = function () removeStack( "whirlwind" ) removeBuff( "reckless_abandon" ) if ...