ULL on (prerenderlimit 1) actually delivers better frame time variance than off, as game game developers tend to screw up CPU/GPU sync. In such cases, also Reflex can actually improve frame times and not make them worse (Fortnite D3D12): There is a LARGE number of titles where this is...
Messages: 2,604 Likes Received: 2,648 GPU: Hellhound 7900XT I have 3 types of glitches: I used PotPlayer with D3D11 hardware decoding (with and without Copy-Back buffer). Without hardware acceleration - no problem at all with the same player, decoders, and renderers. I...