1 = HUD portrait, 2 = Full body hero picker, 3 = item icon editor , 4 = hero select. dota_portrait_debug_mode_sensitivity 0 Да dota_portrait_debug_no_modifier 0 Да dota_portrait_debug_preview_letterbox 16 Да dota_portrait_export_icon dota_portrait_export_icon_data dota...
Noob's Guide to Rubick by gumby12 updated August 28, 2022 7.32 0 Votes 9.0K 0 Fat Cat's Grand Magus (Pos 4) by Fatt Catt updated December 17, 2021 7.30e Guide In-Depth 3 Votes 26.0K 1 80% WR! Spirit Vessel Rubick 7.18 by Pl3b updated July 19, 2018 7.18 Guide 2 Votes...
float4 tangent : TANGENT; }; struct vertexOutput { float4 pos : SV_POSITION; float4 tex : TEXCOORD0; float4 posWorld : TEXCOORD1; float3 normalWorld : TEXCOORD2; float3 tangentWorld : TEXCOORD3; float3 binormalWorld : TEXCOORD4; LIGHTING_COORDS(5,6) }; //vertex function vertexOutput ...
5k master teir Undying 7.27d Pos5 Safelane byHusky from ZavodupdatedOctober 8, 2020 7.27dGuide 8 Votes 61.5K 2 Undying byGrunthalupdatedJuly 18, 2017 7.06e 0 Votes 11.0K 0 This Is How You Do It byNahmaeupdatedApril 19, 2017
Dota2中信使购买并使用后自动共享给队友使用 其他单位的共享可通过点击界面左上方一排按钮中右边第二个,打开共享面板来进行选择; 共享面板中想将什么单位共享给谁,就在相应的框里打钩(废话); 英雄、普通单位的共享是分开的,也就是你可以仅让队友帮助你控制小人书或者地狱火这种单位,而不让他操作你的英雄; ...
cloth_attr_pos 1 cloth_attr_vel 2 cloth_batch 32 cloth_compatibility 1 cloth_damping_bias 0 cloth_damping_multiplier 1 cloth_debug 0 cloth_debug_draw 0 cloth_expairdrag 0 cloth_expquadairdrag 0 cloth_ground_offset 0 cloth_ground_plane_thickness 3 cloth_guard_threshold 100...
See the wiki style guide. This is a list of console commands in Dota 2, based-on Dota 2 (7.21D) GC version 3420 (4873 total convars/concommands). Note: Commands with "Yes" in "Cheat?" column require sv_cheats 1 to be active before working. Contents 1 List 1.1 @ 1.2 _ 1.3 ...
【OpenGL】Dota2 Shader分析 最近在总结OpenGL知识,想到了以前搜索到Dota2相关的文章:《Dota2-Character Shader Masks Guide》,而且dota2的模型在网上也可以下载到,所以非常值得用来作为光照相关知识的总结。 我用Ogre模型做实验,效果如下: 这个Shader只是为了总结shader的知识点,对于实现可能比较粗糙了点,所以见谅。
dota_saved_camera_pos_2 2800.000000 -2345.000000 0.000000 cl, a, per_user dota_saved_camera_pos_3 3870.000000 -1930.000000 0.000000 cl, a, per_user dota_saved_camera_pos_4 cl, a, per_user dota_saved_camera_pos_5 cl, a, per_user dota_saved_camera_pos_6 6145.000000 -2840.000000 ...
MAPNAME // Change this key to your map's name { material "overviews/MAPNAME" //path to the VTF and VMT above. Note that the file extension is missing here //Coordinates to the upper left corner of your map pos_y 2560 pos_x -2560 scale 5.000 //Minimap scale. Smaller the map, sma...