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(map="start") [Client] CDOTA_Hud_Main::EventGameRulesStateChanged DOTA_GAMERULES_STATE_INIT [Client] CDOTA_Hud_Main::DeleteGameEndScreen deleted GameEndContainer [Client] CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000546 ...
This value is based the potential location grid that is updated during bot games. It works like this: When a team loses visibility of that hero, there's a floodfill that starts through the passable areas of the map, moving at the movement speed of that missing hero. The intensity of ...
OnPlayerLevelUpandGameMode(orbarebonesin updated version) are just the names of the function and main class name we came up with, normally you don’t need to worry about them, all Listeners and functions are already available in barebones, ready to be expanded.Dynamic_Wrapis a function to e...
[2022/1/7] : Faster and stronger, some bugs fixed, yolov5 base version updated. Installation Please refer to install.md for installation and dataset preparation. Getting Started This repo is based on yolov5. And this repo has been rebuilt, Please see GetStart.md for the Oriented Detection ...
Updated the processing on Slark's voice, including a pitch fix Fixed a bug where the Anti-Mage immortal Basher Blades bundle appeared as a checkerboard in the armory Fixed issue where the camera starts in the middle of the map for a few seconds upon initial connect when spectating ...
DotA 6.77c AI Map v1.4c codenamedDoomsdayhas been officially released by the developer PleaseBugMeNot and Ciel. The new AI version brings countless improvement and tweaks to the in-game bots as compared to previous6.77 AI. It brings a lot of features such as, AI's can build different items...
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+alt1 -alt2 +alt2 anim_3wayblend 1 Toggle the 3-way animation blending code. anim_showmainactivity 0 Да Show the idle, walk, run, and/or sprint activities. askconnect_accept Accept a redirect request by the server. asw_engine_finished_building_map Notify engine that we've ...
There seems to be a new issue that causes Dota2 to try and use ALSA as a backend instead of trying pipewire or pulse first. Similar issue can be seen in Counter Strike 2 too. -sdlaudiodriver pipewire seems to be a bandaid fix for the issue.