}// get positions and rotationsroot->UpdateTransform(m_rootmatrix);constMT_Vector3 rootpos = root->GlobalStart();constMT_Vector3 endpos = m_poletip->GlobalEnd();constMT_Matrix3x3& rootbasis = root->GlobalTransform().getBasis();// construct "lookat" matrices (like gluLookAt), based on ...
matrixOut = []#now the actual multiplicationiflen(matInA) ==1:foriinrange(len(matInB)):#loop over node's incoming matricesmatrixOut.append(Numeric.dot(matInA[0], matInB[i]))eliflen(matInB) ==1:foriinrange(len(matInA)):#loop over node's incoming matricesmatrixOut.append(Numeric.dot(...