(This has nothing to do with you, but this process was much more painful than someone unfamiliar with mod development could imagine. I compressed the 100+ sprites per gun in the correct way to about 2MB total, carefully checked them for errors, re-registered them, and then did that 100 t...
October was around the corner, so I got to work on my kid-friendly Doom mod. At the time, my skills in making art and sprites were lacking, so I wanted to find a way to create character sprites, since what I could find at the time from resources was not sufficient for what I need...
DOOM was the first game to include rocket jumping. Only, it worked a bit different from later first person shooters - instead of aiming at the ground (which you couldn't do in the game), you shoot a rocket launcher at a nearby object or wall. The resulting blast can proper the player...
sprites (folder) CREDITS.file DECORATE.file FONTDEFS.file GAMEINFO.file KEYCONF.file LOADACS.file MAPINFO.file MENUDEF.file SBARINFO.file SNID.file How do I actually RUN the mod? (Oh, P.S: I downloaded the Shield add-on, so I also have those files in the "MJOLNIR" folder too.) ...
There are too many versions of Doom that I don't know where to start. But as always, let's start with a little history. I got to know the franchise thanks to Doom RPG in Java a decade ago, and I was pleasantly surprised that a little cell phone had such a great game, however, ...
Kill all enemies, find keys, activate switches and reach the exit. You can change Doomguy's weapon (and weapon sprites) by pressing the related number of the keyboard. The game even has armor and ammo variables. You can follow your armor and ammo counts like the HUD system of original ...
I'm debating adding another stage with miniguns to the helicopter fight, but I'll admit that during testing the rocket launcher phase might be difficult enough on its own! What I'm still waiting on: I notified the actor who's playing the next boss last month that I was ready to take...
The BFG9000 appears as a bulky steel-grey gun which fires large balls of green plasma (40 cells per blast). For general purposes it can be considered the most powerful weapon in the game. The initials composing the weapon's name stand for "Big Fucking Gu
player->psprites[ps_weapon].dy = 0; P_SetPsprite (player, ps_weapon, newstate); } // // P_CheckAmmo // Returns true if there is enough ammo to shoot. // If not, selects the next weapon to use. // boolean P_CheckAmmo (player_t* player) { ammotype_t ammo; int count; ...
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