(LucidTactics has a particularly good new player guide that's around 1 hour long), b) be walked through a short game or two by someone who's familiar with the game, c) spend a -lot- of time reading on larzm42 dom6inspector + the Dominions 5 wiki & experimenting, or d...
Dom Inspector Pretender Calculator Epithet Explorer Odds Calculator Spell Fatigue Calculator Army Builder Debug Mod MapNuke Cartographic Revision Clockwork Hounds Llamaserver Snek How To Help Wiki Styleguide Wiki Future Plans Wiki Internal To-Do
5Assorted Guides Dominions 4 Manual[] Illwinter has published the Dominions 4 manual in its entirety online: http://jaffa.illwinter.com/dom4/manual_dom4.pdf Dominions 4 Mod Inspector[] This is a community compiled resource that has every unit, spell, and item in the game in an easily acce...
It seems important enough to mention that the mod inspector has slight issues with the mods this program generates: it appears to sometimes get numbers and nations for national spells wrong, as well as ignoring a number of more recently added modding commands. The game however displays things fi...
Mapmove function (IE: what the inspector needs to implement to show correct mapmoves) If 0 or negative, it isn't changed If <100: If <6: Multiply by 6 If flying, add 8, otherwise add 2 If slave, subtract 2 If commander, add 2 If >40: Set to ((value + 2)/5) * 5...
You can find nation numbers in mod manual or Dominions 6 Mod Inspector. You shouldn't worry about crafting the item, if you replaced all occurences of nation_id correctly then you should get it auto assigned to your commanders. It's const level 12, so it's unresearchable and uncraftable...