OpenGL API stabil: WahrOpenCL API stabil: WahrD3D12Verformungs-Renderer: FalschGPUDeny: 0GPUForce: 0useGPU: 1useOpenCL: 1isGPUCapable: 1GPUName: NVIDIA GeForce GT 730GPUVendor: NVIDIAIsNativeGPUCapable: 1IsOpenGLGPUCapable: 1IsOpenCLGPU...
OpenEL openFJORD OPENGIS OpenGL OPENHCI OPENMAN OPENMG OPENMP OpenMSA OPENNAP OPENPGP OPENSIG OpenSSH OpenU OpenUMI OpenURL OPENVMS OPENZ OPEO OPEOS OPEP OpEPA OPEPD OPER OPERA OPERB OPERC OPERF OPERREQ OPERRESP OPERS OPES OPESCA ▼...
useGPU: 1useOpenCL: 1isGPUCapable: 1isGPUAllowed: 1GPUName: NVIDIA GeForce RTX 3060GPUVendor: NVIDIANVIDIA GeForce RTX 3060 UNKNOWN, NVIDIAIsNativeGPUCapable: 1IsOpenGLGPUCapable: 1IsOpenCLGPUCapable: 1HasSufficientRAM: 1GPU accessible RAM: 12,115 MBRequired GPU accessible RAM:...
From a functional perspective there should be no issues using OpenGL. But I do not think the concurrent use of DirectX and OpenGL driver and how it impacts GPU performance is well understood. If you are concerned about coexistence of OpenGL and DirectX and the impact on performance I suggest ...
OpenGL无法正常渲染某些分辨率YUV数据 使用eglSwapBuffers API,eglSwapBuffers执行抛出错误码:EGL_BAD_SURFACE (300d)。日志显示:QEGLPlatformContext: eglSwapBuffers failed: 300d。 使用eglSwapBuffers API,eglSwapBuffers执行抛错错误码:EGL_BAD_ALLOC。 OpenGL同一个上下文在多线程中使用问题 关于GL_TEXTURE_...
搜索 文档管理中心 我的 Hello, 欢迎来到开发者联盟 立即登录
Does Unity use GLSL? Furthermore, Unity supportsa version of GLSL similar to version 1.0.xfor OpenGL ES 2.0 (the specification is available at the “Khronos OpenGL ES API Registry”); however, Unity's shader documentation [3] focuses on shaders written in Unity's own “surface shader” fo...
Hello, I use the AMD RX 6650M graphics card (GPU 0) along with a processor equipped with an AMD Radeon(TM) Graphics card (GPU 1). My problem is that GPU 0 cannot run anything that uses OpenGL, but GPU 1 can. So yes, I can use OpenGL, but not with my main graphics ca...
OpenGL Render Context1Created Signal: SIGSEGV Process Exit $ java -versionjava version"1.6.0_33"OpenJDK RuntimeEnvironment(IcedTea61.13.5)(6b33-1.13.5-1ubuntu0.14.04) OpenJDK64-Bit ServerVM(build23.25-b01, mixed mode)$ gdb -version
Today we were trying to run fps_demo on a Windows 7 x32 bit using the CGE snapshot, however it crashes when trying to compile the shader: Exception: Exception "EGLSLShaderCompileError": Fragment shader not compiled: 0(10) : error C7538: OpenGL does not allow 'mediump' after 'inout' ...