HDR output does not work on Vulkan with Nvidia GPU - Oct 05, 2023 *steps:* 1. on Windows machine with Nvidia card 2. in Windows Display Settings, enable HDR for the display and set it as the main display 3. open attached project "HDR-1.zip" 3. make sure editor is using Vulkan...
Llama.cpp doesn't appear to support any neural net accelerators at this point (other than nvidia tensor-rt through CUDA). 👍3 dhiltgen self-assigned thison Mar 12, 2024 dhiltgen commented on Mar 12, 2024 dhiltgen on Mar 12, 2024 Collaborator This may be possible via Vulkan. 👍...
Yeah, come on@harkgill-amdI took a chance and bought the AMD-7900-XTX to do local AI dev. Previously I was using all Nvidia. I could have applied that $1000 to an NVidia 4090 if I knew AMD wasn't really serious about supporting prosumer AI devs, which could be a big market for y...
@safdar.kureishythe “…RTX initializing…” pop-up is normal. It is compiling the shaders. This error could be fixed in future versions of theNVIDIA GPU drivers.
https://docs.omniverse.nvidia.com/app_isaacsim/app_isaacsim/manual_livestream_clients.html#isaac-sim-setup-livestream-websocket x2go does not support vulkan as far as I am aware so it will not be able to create/show the isaac sim window....
I have also found Nvidia GPU's performing better in the past, but this is largely due to the game implementing adaptive VSync since Nvidia supports it through OpenGL extensions whereas AMD Radeon do not. The constant is called "Swap Tear" or something like that in the engine, also the...
不确定这个建议可能来自哪里(虽然我使用 NVidia GPU,所以今晚在 AMD 或 Intel GPU 上会有所不同),但不要使用它。 FIFO 的意思是“先进先出”。从本质上讲,这可以阻止 Yuzu 丢失较晚的帧。这意味着什么?输入滞后增加,性能下降。明确推荐邮箱,因为它尊重 OpenGL 和 Vulkan 中的延迟帧丢弃并避免了这个问题。它...
On the other hand, nvidia will probably bury this under gimpworks. Posted on Aug 16th 2018, 17:42 #5 Raunhofer VulkanBrosIMO it only makes sense in VR environments or when using Surround ... or maybe i missed a point?It makes sense immediately when you put your headphones on. It...
1- "Nvidia and AMD both have options to apply G-Sync and Freesync to Windowed Games. Question: Does Intel have any plan to add a similar option to apply Adaptive Sync to Windowed Games?". 2- Question: "Does Intel have any plan to support VRR on Vulkan and OpenGL applications?"...
DirectX 12 and Vulkan use the multiple GPU functionality of their APIs and is completely dependent on the program developer to enable such features. 3 and 4 way gaming MultiGPU is not supported by both AMD and nVidia with current generation cards, and will not be revived in f...