At 60 FPS/Hz, the change in distance between animation steps is much larger, so the ghost is much more visible. At 240 FPS/Hz, the change in distance between the animation steps is much smaller, so the ghost is less visible. This is why at higher FPS/Hz, rotating your character or ...
aThis removes some objects that the game does not use in any way. By doing this, the game has less data to process, and a better performance is created (More FPS & less lag). Although my computer is very powerful, the mod still helps it out. I go crazy if I can get my hands ...
Does 60hz mean 60fps? A 60hz monitor refreshes the screen 60 times per second. Therefore, a 60hz monitor is only capable of outputting 60fps. It can still feel smoother to play at a higher framerate than your monitor can display however, because input lag with your mouse will be reduced...
Not really, because on higher resolutions you're running on lower fps. And with lower fps the CPU ends up waiting for the GPU to keep up, meaning it idles in between frames. It's not really news that the CPU is less and less important the higher you go in terms of resolution. If...
The convergent validity is shown by the finding that greater natural variability at higher latitudes is associated with both less cultural tightness and less personal religiosity toward both the North and the South Pole. Indeed, as Figure 2 shows for the Northern and Southern Hemispheres, the two ...
However, for this workaround to work the server needs to be configured to "Allow connections from computers running any version of Remote Desktop (less secure)". Thx, Sergey. Tuesday, November 15, 2011 10:37 AM I´ve a similar problem. It´s a vista PC trying to connect to a ...
Expressive vocabulary was chosen because production (as opposed to comprehension) requires higher activation thresholds of linguistic structures (e.g., Paradis, 2004). Therefore, the deficit should be most visible in pro- duction. As a number of studies that primarily focus on the bilingual ...
In actuality the hardcap is higher than 203% but the why is not explained in the original spreadsheet. I provided the explanation here There's 3 attack speed caps to be aware of. Two that are easily calculated and 1 that is very hard and probably not needed. spdreadsheet First is the ...
higher refresh rates than normal for a reason, and it’s because a display with a higher refresh rate also has lower input lag. Input lag is the time between an action being triggered on the display and it taking place in the game. A standard 60Hz display cannot have an input lag ...
1. Without strobing, you need double fps+Hz halves motion blur. 360fps+360Hz has 1/6th the motion blur of 60fps+60Hz. 2. Get a 240 Hz or higher refresh rate with the fastest GtG. Try to keep realworld GtG below half max-Hz refreshtime. ...