This free-to-play business model set Fortnite apart from its peers and has proven to be one of the reasons for its success. In its first 10 months, it amassed an audience of 125 million players and netted $1.2 billion in revenue. When the Fortnite App launched on iPhone on April 1, ...
Innersloth also has to juggle with tax laws of different countries all over the world to pay taxes on the money they make.They also need to retain a significant amount of money after having paid the developers, for not just tax reasons but to have a pool of funds they can use for furth...