GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "LearnOpenGL", NULL, NULL); if (window == NULL) { std::cout << "Failed to create GLFW window" << std::endl; glfwTerminate(); return -1; } glfwMakeContextCurrent(window); if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAdd...
警告⚠️: 该方法对需要使用 OpenGL 的程序无效: 会产生如下报错: libGL error: No matching fbConfigs or visuals found libGL error: failed to load driver: swrast 通过下面的方法解决后 export LIBGL_ALWAYS_INDIRECT=1 会有无法解决的报错: ERROR GLFW error #65543: GLX: Forward compatibility requested...
Regarding the GLFW initialization failure, this is actually expected since Isaac Sim’s current version doesn’t support headless operation, meaning a viable display system is required even when running without window. If you’re running it on a server, a workaround would be to use a virtual f...
2022-08-27 15:26:36 [1,551ms] [Error] [carb] Failed to startup plugin carb.windowing-glfw.plugin (interfaces: [carb::windowing::IGLContext v1.0],[carb::windowing::IWindowing v1.3]) (impl: carb.windowing-glfw.plugin) 2022-08-27 15:26:36 [1,551ms] [Error]...